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feat(classic-games): 新增 Mini Score Four 小游戏#1222

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codex/classic-game-20260717-2254-score-four-lite
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feat(classic-games): 新增 Mini Score Four 小游戏#1222
wyf027 wants to merge 1 commit into
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codex/classic-game-20260717-2254-score-four-lite

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@wyf027

@wyf027 wyf027 commented Jul 17, 2026

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Summary

  • 新增单文件 HTML + TailwindCSS 小游戏:Mini Score Four
  • 文件路径:project/classic-games/20260717-2254-score-four-lite.html
  • 历史扫描显示 Score Four / score-four-lite 未使用,本次选择该经典 3D 四连玩法

Validation

  • 确认文件存在并包含完整 HTML 结构、TailwindCSS CDN 与可运行游戏逻辑
  • 通过关键标记检查:startGamebuildLinestopIndexlegalMoveswinnerscoreMovechooseAiMoveplacePiecechooseColumnplayComputerTurnrenderaddEventListener
  • 通过内联脚本语法检查:new Function(...)
  • 通过 git diff --check -- project/classic-games/20260717-2254-score-four-lite.html

Audit

  • 审计脚本:run-audit.sh
  • 结果:OVERALL_EXIT=0
  • WARN:无
  • AUDIT_DIR:/tmp/git-commit-audit-20260717-225724-45727

Commit

  • Local commit: fa3646978636d233caa19c5d55dfe26036d41748
  • Remote commit: 98a21168feee795df804b4cb356d2e09455282f7

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💡 Codex Review

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Reviewed commit: 98a21168fe

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if (player === "H") {
locked = true;
setMessage("AI 思考中...");
setTimeout(playComputerTurn, 450);

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P2 Badge Cancel pending AI turns when restarting

When the player clicks 重开 during the 450 ms “AI 思考中...” delay, this timeout is not cleared or tied to a game generation. startGame() resets gameOver to false, so the old playComputerTurn still runs against the newly reset board and can place an AI piece before the player has moved, or interleave with a new game. Store the timeout id and clear it on reset, or ignore callbacks from stale games.

Useful? React with 👍 / 👎.

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