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237 changes: 237 additions & 0 deletions project/classic-games/20260717-2354-dodgem-lite.html
Original file line number Diff line number Diff line change
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mini Dodgem</title>
<script src="https://cdn.tailwindcss.com"></script>
</head>
<body class="min-h-screen bg-stone-950 text-stone-100">
<main class="mx-auto flex min-h-screen w-full max-w-5xl flex-col gap-5 px-4 py-6 sm:py-8">
<header class="flex flex-col gap-3 sm:flex-row sm:items-end sm:justify-between">
<div>
<p class="text-sm font-semibold uppercase tracking-wide text-sky-300">Classic Abstract Race</p>
<h1 class="text-3xl font-bold text-white sm:text-4xl">Mini Dodgem</h1>
</div>
<button id="resetBtn" class="rounded-md bg-sky-400 px-4 py-2 text-sm font-bold text-stone-950 transition hover:bg-sky-300">
New Game
</button>
</header>

<section class="grid gap-4 lg:grid-cols-[1fr_18rem]">
<div class="rounded-lg border border-stone-800 bg-stone-900 p-4 shadow-2xl shadow-sky-950/20">
<div class="mb-3 flex items-center justify-between text-sm text-stone-400">
<span>Blue exits right</span>
<span>Red exits top</span>
</div>
<div id="board" class="grid aspect-square w-full grid-cols-4 gap-2"></div>
</div>

<aside class="flex flex-col gap-4">
<div class="rounded-lg border border-stone-800 bg-stone-900 p-4">
<h2 class="text-lg font-semibold text-white">Turn</h2>
<p id="message" class="mt-2 min-h-14 text-sm leading-6 text-stone-300"></p>
</div>

<div class="grid grid-cols-3 gap-2 text-center lg:grid-cols-1">
<div class="rounded-lg border border-stone-800 bg-stone-900 p-3">
<p class="text-xs uppercase tracking-wide text-stone-500">Blue Out</p>
<p id="blueScore" class="mt-1 text-2xl font-bold text-sky-300">0</p>
</div>
<div class="rounded-lg border border-stone-800 bg-stone-900 p-3">
<p class="text-xs uppercase tracking-wide text-stone-500">Red Out</p>
<p id="redScore" class="mt-1 text-2xl font-bold text-rose-300">0</p>
</div>
<div class="rounded-lg border border-stone-800 bg-stone-900 p-3">
<p class="text-xs uppercase tracking-wide text-stone-500">Moves</p>
<p id="moveCount" class="mt-1 text-2xl font-bold text-emerald-300">0</p>
</div>
</div>

<div class="rounded-lg border border-stone-800 bg-stone-900 p-4 text-sm leading-6 text-stone-300">
<p>Select a blue car, then move right, up, or down into an empty square. A blue car leaving the right edge scores. Red cars move up, left, or right and score by leaving the top edge.</p>
</div>
</aside>
</section>
</main>

<script>
const size = 4;
const boardEl = document.getElementById("board");
const messageEl = document.getElementById("message");
const blueScoreEl = document.getElementById("blueScore");
const redScoreEl = document.getElementById("redScore");
const moveCountEl = document.getElementById("moveCount");
const resetBtn = document.getElementById("resetBtn");

let board = [];
let selected = null;
let locked = false;
let gameOver = false;
let scores = { B: 0, R: 0 };
let moves = 0;

function startGame() {
board = Array.from({ length: size * size }, () => "");
[1, 2, 3].forEach((row) => board[row * size] = "B");
[1, 2, 3].forEach((col) => board[(size - 1) * size + col] = "R");
selected = null;
locked = false;
gameOver = false;
scores = { B: 0, R: 0 };
moves = 0;
setMessage("Blue to move. Drive all blue cars off the right edge before red escapes upward.");
render();
}

function rowOf(index) {
return Math.floor(index / size);
}

function colOf(index) {
return index % size;
}

function indexOf(row, col) {
return row * size + col;
}

function piecesFor(player) {
return board
.map((cell, index) => cell === player ? index : -1)
.filter((index) => index >= 0);
}

function legalMoves(index, player) {
const row = rowOf(index);
const col = colOf(index);
const deltas = player === "B" ? [[0, 1], [-1, 0], [1, 0]] : [[-1, 0], [0, -1], [0, 1]];
return deltas.flatMap(([dr, dc]) => {
const nextRow = row + dr;
const nextCol = col + dc;
if (player === "B" && nextCol === size) return [{ from: index, to: "exit" }];
if (player === "R" && nextRow === -1) return [{ from: index, to: "exit" }];
if (nextRow < 0 || nextRow >= size || nextCol < 0 || nextCol >= size) return [];
const nextIndex = indexOf(nextRow, nextCol);
return board[nextIndex] === "" ? [{ from: index, to: nextIndex }] : [];
});
}

function allMoves(player) {
return piecesFor(player).flatMap((index) => legalMoves(index, player));
}

function applyMove(move, player) {
board[move.from] = "";
if (move.to === "exit") {
scores[player] += 1;
} else {
board[move.to] = player;
}
moves += 1;
}

function chooseCell(index) {
if (locked || gameOver) return;
if (board[index] === "B") {
selected = selected === index ? null : index;
setMessage("Choose a highlighted destination for that blue car.");
render();
return;
}
if (selected === null) return;
const move = legalMoves(selected, "B").find((candidate) => candidate.to === index);

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P1 Badge Allow blue cars to take exit moves

When a selected blue car is on the right edge, legalMoves returns { to: "exit" }, but the player can only click board cells and this lookup only matches numeric index values. As a result the blue exit move is never selectable or rendered, so blue cars cannot score/leave the board and the game can get stuck when the only legal blue move is exiting, while the red AI can still exit normally.

Useful? React with 👍 / 👎.

if (!move) return;
applyMove(move, "B");
selected = null;
if (checkGame()) return;
locked = true;
setMessage("Red is looking for a way out...");
render();
window.setTimeout(runAiTurn, 300);
}

function runAiTurn() {
const move = chooseAiMove();
if (move) applyMove(move, "R");
locked = false;
if (!checkGame()) setMessage("Blue to move. Select a car and keep the lane open.");
render();
}

function chooseAiMove() {
return allMoves("R")
.map((move) => ({ move, score: scoreRedMove(move) }))
.sort((a, b) => b.score - a.score)[0]?.move;
}

function scoreRedMove(move) {
if (move.to === "exit") return 100;
const row = rowOf(move.to);
const sideFlex = legalMoves(move.to, "R").length;
return (size - row) * 8 + sideFlex - allMoves("B").length;
}

function checkGame() {
if (scores.B === 3 || piecesFor("B").length === 0) {
finish("Blue wins. All blue cars escaped to the right.");
return true;
}
if (scores.R === 3 || piecesFor("R").length === 0) {
finish("Red wins. All red cars escaped upward.");
return true;
}
if (allMoves("B").length === 0) {
finish("Red wins. Blue has no legal move.");
return true;
}
if (allMoves("R").length === 0) {
finish("Blue wins. Red has no legal move.");
return true;
}
return false;
}

function finish(text) {
gameOver = true;
locked = true;
selected = null;
setMessage(text);
render();
}

function setMessage(text) {
messageEl.textContent = text;
}

function render() {
const selectedMoves = selected === null ? [] : legalMoves(selected, "B").map((move) => move.to);
boardEl.innerHTML = "";
board.forEach((cell, index) => {
const button = document.createElement("button");
button.type = "button";
const isSelected = selected === index;
const isTarget = selectedMoves.includes(index);
button.className = [
"aspect-square rounded-md border text-lg font-black transition sm:text-2xl",
cell === "B" ? "border-sky-300 bg-sky-400 text-stone-950 shadow-lg shadow-sky-500/25" : "",
cell === "R" ? "border-rose-300 bg-rose-400 text-stone-950 shadow-lg shadow-rose-500/25" : "",
cell === "" ? "border-stone-700 bg-stone-950 text-stone-500 hover:border-sky-300" : "",
isSelected ? "ring-4 ring-sky-200" : "",
isTarget ? "border-emerald-300 bg-emerald-400/20" : "",
].join(" ");
button.textContent = cell === "B" ? "B" : cell === "R" ? "R" : isTarget ? "→" : "";
button.disabled = locked || gameOver || (cell === "R");
button.addEventListener("click", () => chooseCell(index));
boardEl.appendChild(button);
});
blueScoreEl.textContent = scores.B;
redScoreEl.textContent = scores.R;
moveCountEl.textContent = moves;
}

resetBtn.addEventListener("click", startGame);
startGame();
</script>
</body>
</html>