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163 changes: 163 additions & 0 deletions project/classic-games/20260718-0224-game-of-goose-lite.html
Original file line number Diff line number Diff line change
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mini Game of Goose</title>
<script src="https://cdn.tailwindcss.com"></script>
</head>
<body class="min-h-screen bg-amber-950 text-amber-50">
<main class="mx-auto flex min-h-screen w-full max-w-5xl flex-col gap-5 px-4 py-6 sm:py-8">
<header class="flex flex-col gap-3 sm:flex-row sm:items-end sm:justify-between">
<div>
<p class="text-sm font-semibold uppercase tracking-wide text-emerald-300">Classic Race Board</p>
<h1 class="text-3xl font-bold text-white sm:text-4xl">Mini Game of Goose</h1>
</div>
<button id="resetBtn" class="rounded-md bg-emerald-300 px-4 py-2 text-sm font-bold text-amber-950 transition hover:bg-emerald-200">
New Game
</button>
</header>

<section class="grid gap-4 lg:grid-cols-[1fr_18rem]">
<div class="rounded-lg border border-amber-800 bg-amber-900 p-4 shadow-2xl shadow-amber-950/40">
<div id="board" class="grid grid-cols-4 gap-2 sm:grid-cols-6"></div>
</div>

<aside class="flex flex-col gap-4">
<div class="rounded-lg border border-amber-800 bg-amber-900 p-4">
<h2 class="text-lg font-semibold text-white">Status</h2>
<p id="message" class="mt-2 min-h-16 text-sm leading-6 text-amber-100"></p>
</div>

<button id="rollBtn" class="rounded-md bg-emerald-300 px-4 py-3 text-sm font-black uppercase tracking-wide text-amber-950 transition hover:bg-emerald-200 disabled:cursor-not-allowed disabled:opacity-50">
Roll Die
</button>

<div class="grid grid-cols-3 gap-2 text-center lg:grid-cols-1">
<div class="rounded-lg border border-amber-800 bg-amber-900 p-3">
<p class="text-xs uppercase tracking-wide text-amber-300">You</p>
<p id="humanPos" class="mt-1 text-2xl font-bold text-emerald-300">0</p>
</div>
<div class="rounded-lg border border-amber-800 bg-amber-900 p-3">
<p class="text-xs uppercase tracking-wide text-amber-300">AI</p>
<p id="aiPos" class="mt-1 text-2xl font-bold text-rose-300">0</p>
</div>
<div class="rounded-lg border border-amber-800 bg-amber-900 p-3">
<p class="text-xs uppercase tracking-wide text-amber-300">Die</p>
<p id="dieValue" class="mt-1 text-2xl font-bold text-white">-</p>
</div>
</div>

<div class="rounded-lg border border-amber-800 bg-amber-900 p-4 text-sm leading-6 text-amber-100">
<p>Reach square 24 exactly. Goose squares move you ahead again, trap squares push you back.</p>
</div>
</aside>
</section>
</main>

<script>
const finish = 24;
const gooseSquares = new Set([5, 9, 14, 18]);
const trapSquares = new Map([[7, -3], [13, -4], [20, -5]]);
const board = document.getElementById("board");
const message = document.getElementById("message");
const rollBtn = document.getElementById("rollBtn");
const resetBtn = document.getElementById("resetBtn");
const humanPos = document.getElementById("humanPos");
const aiPos = document.getElementById("aiPos");
const dieValue = document.getElementById("dieValue");

let positions = { H: 0, A: 0 };
let locked = false;
let done = false;

function startGame() {
positions = { H: 0, A: 0 };
locked = false;
done = false;
dieValue.textContent = "-";
setMessage("Roll the die. You need to land exactly on 24.");
render();
}

function rollDie() {
return Math.floor(Math.random() * 6) + 1;
}

function takeTurn(player) {
if (done) return;
const die = rollDie();
dieValue.textContent = die;
movePlayer(player, die);
if (checkWin(player)) return;
if (player === "H") {
locked = true;
setMessage("AI is rolling...");
render();
window.setTimeout(() => {
takeTurn("A");
locked = false;
if (!done) setMessage("Your turn. Roll for an exact finish.");
render();
}, 450);
Comment on lines +97 to +102

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P2 Badge Cancel pending AI turn when starting a new game

If the user clicks New Game during the 450 ms delay after a human roll, the timeout scheduled here is still active and will call takeTurn("A") against the freshly reset positions, so the new game can start with the AI already moved and an old-turn status message. Store the timeout id and clear it in startGame(), or guard the callback with a game/version token.

Useful? React with 👍 / 👎.

}
}

function movePlayer(player, die) {
let next = positions[player] + die;
if (next > finish) next = finish - (next - finish);
let note = player === "H" ? "You" : "AI";
note += ` rolled ${die} and moved to ${next}.`;
if (gooseSquares.has(next)) {
next = Math.min(finish, next + die);
note += ` Goose square sends ${player === "H" ? "you" : "AI"} ahead to ${next}.`;
}
if (trapSquares.has(next)) {
next = Math.max(0, next + trapSquares.get(next));
note += ` Trap square slides back to ${next}.`;
}
positions[player] = next;
setMessage(note);
}

function checkWin(player) {
if (positions[player] !== finish) return false;
done = true;
locked = true;
setMessage(player === "H" ? "You win. You reached square 24." : "AI wins. It reached square 24.");
render();
return true;
}

function setMessage(text) {
message.textContent = text;
}

function render() {
board.innerHTML = "";
for (let i = 1; i <= finish; i += 1) {
const cell = document.createElement("div");
const hasHuman = positions.H === i;
const hasAi = positions.A === i;
const isGoose = gooseSquares.has(i);
const isTrap = trapSquares.has(i);
cell.className = [
"flex aspect-square flex-col items-center justify-center rounded-md border text-center text-sm font-bold",
isGoose ? "border-emerald-300 bg-emerald-500/20 text-emerald-100" : "",
isTrap ? "border-rose-300 bg-rose-500/20 text-rose-100" : "",
!isGoose && !isTrap ? "border-amber-800 bg-amber-950 text-amber-100" : "",
].join(" ");
cell.innerHTML = `<span>${i}</span><span class="mt-1 text-xs">${hasHuman ? "You" : ""}${hasHuman && hasAi ? " / " : ""}${hasAi ? "AI" : ""}</span>`;
board.appendChild(cell);
}
humanPos.textContent = positions.H;
aiPos.textContent = positions.A;
rollBtn.disabled = locked || done;
}

rollBtn.addEventListener("click", () => takeTurn("H"));
resetBtn.addEventListener("click", startGame);
startGame();
</script>
</body>
</html>