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feat(classic-games): 新增 Mini Cant Stop 小游戏#1230

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codex/classic-game-20260718-0254-cant-stop-lite
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feat(classic-games): 新增 Mini Cant Stop 小游戏#1230
wyf027 wants to merge 1 commit into
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codex/classic-game-20260718-0254-cant-stop-lite

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@wyf027

@wyf027 wyf027 commented Jul 17, 2026

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Summary

  • 新增单文件 HTML + TailwindCSS 小游戏:Mini Cant Stop
  • 文件路径:project/classic-games/20260718-0254-cant-stop-lite.html
  • 历史扫描显示 Cant Stop / cant-stop-lite 未使用,本次选择该经典骰子爬道玩法

Validation

  • 确认文件存在并包含完整 HTML 结构、TailwindCSS CDN 与可运行游戏逻辑
  • 通过关键标记检查:setupStaterollDicebuildChoicescanApplyChoiceapplyChoicebankTurnrenderTracksrenderDicerenderChoicesrenderaddEventListener
  • 通过内联脚本语法检查:new Function(...)
  • 通过 git diff --check -- project/classic-games/20260718-0254-cant-stop-lite.html

Audit

  • 审计脚本:run-audit.sh
  • 结果:OVERALL_EXIT=0
  • WARN:无
  • AUDIT_DIR:/tmp/git-commit-audit-20260718-025938-66522

Commit

  • Local commit: a77c825aaff2ca79247d332448e670745a78494d
  • Remote commit: a2affb7773773a6fc15c2f26267fbda9e0272909

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💡 Codex Review

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Reviewed commit: a2affb7773

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statusEl.textContent = state.message;
claimedCountEl.textContent = state.claimed.size;
rollBtn.disabled = !state.rolling || state.gameOver;
bankBtn.disabled = state.gameOver;

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P2 Badge Disable stopping while a roll choice is pending

After a player has already accumulated turn progress, clicking Roll sets state.rolling to false and displays mandatory move choices, but Stop remains enabled here and bankTurn() will bank the prior progress without applying any of the rolled choices. In that scenario the player can avoid a risky/undesired legal roll, contradicting the page's rule that a pairing must be picked after every roll and undermining the push-your-luck mechanic; the bank button should be disabled or ignored while !state.rolling.

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