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188 changes: 188 additions & 0 deletions project/classic-games/20260718-0554-n-queens-lite.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mini N-Queens</title>
<script src="https://cdn.tailwindcss.com"></script>
</head>
<body class="min-h-screen bg-slate-950 text-slate-100">
<main class="mx-auto flex min-h-screen max-w-5xl flex-col gap-5 px-4 py-6">
<header class="flex flex-col gap-3 border-b border-slate-800 pb-4 sm:flex-row sm:items-end sm:justify-between">
<div>
<p class="text-sm font-semibold uppercase tracking-wide text-cyan-300">Classic puzzle</p>
<h1 class="text-3xl font-black text-white">Mini N-Queens</h1>
<p class="mt-1 max-w-2xl text-sm text-slate-300">Place 6 queens on the board so no two share a row, column, or diagonal.</p>
</div>
<div class="flex gap-2">
<button id="hintBtn" class="rounded bg-cyan-400 px-4 py-2 text-sm font-bold text-slate-950 hover:bg-cyan-300">Hint</button>
<button id="resetBtn" class="rounded border border-slate-600 px-4 py-2 text-sm font-bold text-slate-100 hover:bg-slate-800">Reset</button>
</div>
</header>

<section class="grid gap-4 lg:grid-cols-[1fr_18rem]">
<div class="rounded border border-slate-800 bg-slate-900 p-3">
<div id="board" class="grid grid-cols-6 gap-2"></div>
</div>

<aside class="flex flex-col gap-3">
<div class="rounded border border-slate-800 bg-slate-900 p-4">
<p class="text-sm font-semibold text-slate-400">Status</p>
<p id="statusText" class="mt-2 text-xl font-black text-white">Place your queens.</p>
</div>
<div class="grid grid-cols-2 gap-3">
<div class="rounded border border-slate-800 bg-slate-900 p-4">
<p class="text-xs font-semibold uppercase text-slate-500">Queens</p>
<p id="queenCount" class="mt-1 text-2xl font-black text-white">0/6</p>
</div>
<div class="rounded border border-slate-800 bg-slate-900 p-4">
<p class="text-xs font-semibold uppercase text-slate-500">Conflicts</p>
<p id="conflictCount" class="mt-1 text-2xl font-black text-white">0</p>
</div>
</div>
<div class="rounded border border-slate-800 bg-slate-900 p-4 text-sm text-slate-300">
<p class="font-bold text-white">Rules</p>
<p class="mt-2">Click a square to add or remove a queen. Red queens are attacking another queen. Solve the puzzle when all 6 queens are safe.</p>
</div>
</aside>
</section>
</main>

<script>
const size = 6;
const solution = [1, 3, 5, 0, 2, 4];
const queens = new Set();
const boardEl = document.getElementById("board");
const statusText = document.getElementById("statusText");
const queenCount = document.getElementById("queenCount");
const conflictCount = document.getElementById("conflictCount");
const resetBtn = document.getElementById("resetBtn");
const hintBtn = document.getElementById("hintBtn");

function keyOf(row, col) {
return `${row},${col}`;
}

function parseKey(key) {
return key.split(",").map(Number);
}

function conflictsFor(row, col) {
const conflicts = [];
for (const key of queens) {
const [queenRow, queenCol] = parseKey(key);
if (queenRow === row && queenCol === col) {
continue;
}
const sameRow = queenRow === row;
const sameCol = queenCol === col;
const sameDiag = Math.abs(queenRow - row) === Math.abs(queenCol - col);
if (sameRow || sameCol || sameDiag) {
conflicts.push(key);
}
}
return conflicts;
}

function boardStats() {
let conflictPairs = 0;
const unsafeQueens = new Set();
const placed = [...queens];
for (let first = 0; first < placed.length; first += 1) {
const [rowA, colA] = parseKey(placed[first]);
for (let second = first + 1; second < placed.length; second += 1) {
const [rowB, colB] = parseKey(placed[second]);
const attacking = rowA === rowB || colA === colB || Math.abs(rowA - rowB) === Math.abs(colA - colB);
if (attacking) {
conflictPairs += 1;
unsafeQueens.add(placed[first]);
unsafeQueens.add(placed[second]);
}
}
}
return {
placed: queens.size,
conflictPairs,
unsafeQueens,
solved: queens.size === size && conflictPairs === 0
};
}

function toggleQueen(row, col) {
const key = keyOf(row, col);
if (queens.has(key)) {
queens.delete(key);
} else if (queens.size < size) {
queens.add(key);
}
render();
}

function placeHint() {
for (let row = 0; row < size; row += 1) {
const rowHasQueen = [...queens].some((key) => parseKey(key)[0] === row);
if (!rowHasQueen) {
queens.add(keyOf(row, solution[row]));

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P2 Badge Cap hint placements at six queens

When the board already contains six queens but they are not one per row, Hint remains enabled because the puzzle is unsolved; clicking it finds an empty row and adds another queen here, bypassing the queens.size < size guard used by manual placement. This lets the UI reach states like 7/6 queens and makes the puzzle impossible to complete until the player manually removes extra pieces.

Useful? React with 👍 / 👎.

render();
return;
}
}
}

function resetGame() {
queens.clear();
render();
}

function renderBoard(stats) {
boardEl.innerHTML = "";
for (let row = 0; row < size; row += 1) {
for (let col = 0; col < size; col += 1) {
const key = keyOf(row, col);
const hasQueen = queens.has(key);
const unsafe = stats.unsafeQueens.has(key);
const button = document.createElement("button");
button.type = "button";
button.setAttribute("aria-label", `row ${row + 1}, column ${col + 1}`);
button.className = [
"aspect-square rounded border text-xl font-black transition focus:outline-none focus:ring-2 focus:ring-cyan-300",
(row + col) % 2 === 0 ? "border-slate-700 bg-slate-800" : "border-slate-700 bg-slate-700",
hasQueen && unsafe ? "border-rose-300 bg-rose-500 text-white" : "",
hasQueen && !unsafe ? "border-amber-200 bg-amber-300 text-slate-950" : "",
!hasQueen ? "hover:bg-cyan-900" : ""
].join(" ");
button.textContent = hasQueen ? "Q" : "";
button.addEventListener("click", () => toggleQueen(row, col));
boardEl.appendChild(button);
}
}
}

function render() {
const stats = boardStats();
renderBoard(stats);
queenCount.textContent = `${stats.placed}/${size}`;
conflictCount.textContent = String(stats.conflictPairs);
if (stats.solved) {
statusText.textContent = "Solved. Every queen is safe.";
statusText.className = "mt-2 text-xl font-black text-emerald-300";
} else if (stats.conflictPairs > 0) {
statusText.textContent = "Resolve the attacking queens.";
statusText.className = "mt-2 text-xl font-black text-rose-300";
} else if (stats.placed === size) {
statusText.textContent = "All queens placed safely.";
statusText.className = "mt-2 text-xl font-black text-emerald-300";
} else {
statusText.textContent = "Place your queens.";
statusText.className = "mt-2 text-xl font-black text-white";
}
hintBtn.disabled = stats.solved;
hintBtn.classList.toggle("opacity-50", stats.solved);
}

resetBtn.addEventListener("click", resetGame);
hintBtn.addEventListener("click", placeHint);
render();
</script>
</body>
</html>