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feat(classic-games): 新增 Mini Martian Chess 小游戏 #1238
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262 changes: 262 additions & 0 deletions
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project/classic-games/20260718-0654-martian-chess-lite.html
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,262 @@ | ||
| <!DOCTYPE html> | ||
| <html lang="en"> | ||
| <head> | ||
| <meta charset="UTF-8"> | ||
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
| <title>Mini Martian Chess</title> | ||
| <script src="https://cdn.tailwindcss.com"></script> | ||
| </head> | ||
| <body class="min-h-screen bg-stone-950 text-stone-100"> | ||
| <main class="mx-auto flex min-h-screen max-w-5xl flex-col gap-5 px-4 py-6"> | ||
| <header class="flex flex-col gap-3 border-b border-stone-800 pb-4 sm:flex-row sm:items-end sm:justify-between"> | ||
| <div> | ||
| <p class="text-sm font-semibold uppercase tracking-wide text-lime-300">Classic abstract</p> | ||
| <h1 class="text-3xl font-black text-white">Mini Martian Chess</h1> | ||
| <p class="mt-1 max-w-2xl text-sm text-stone-300">Move pieces from your half of the board and score by capturing pieces on the other side.</p> | ||
| </div> | ||
| <button id="resetBtn" class="rounded bg-lime-300 px-4 py-2 text-sm font-bold text-stone-950 hover:bg-lime-200">Reset</button> | ||
| </header> | ||
|
|
||
| <section class="grid gap-4 lg:grid-cols-[1fr_18rem]"> | ||
| <div class="rounded border border-stone-800 bg-stone-900 p-3"> | ||
| <div id="board" class="grid grid-cols-4 gap-2"></div> | ||
| </div> | ||
|
|
||
| <aside class="flex flex-col gap-3"> | ||
| <div class="rounded border border-stone-800 bg-stone-900 p-4"> | ||
| <p class="text-sm font-semibold text-stone-400">Status</p> | ||
| <p id="statusText" class="mt-2 text-xl font-black text-white">Select a green piece.</p> | ||
| </div> | ||
| <div class="grid grid-cols-2 gap-3"> | ||
| <div class="rounded border border-stone-800 bg-stone-900 p-4"> | ||
| <p class="text-xs font-semibold uppercase text-stone-500">Green</p> | ||
| <p id="greenScore" class="mt-1 text-2xl font-black text-lime-300">0</p> | ||
| </div> | ||
| <div class="rounded border border-stone-800 bg-stone-900 p-4"> | ||
| <p class="text-xs font-semibold uppercase text-stone-500">Orange</p> | ||
| <p id="orangeScore" class="mt-1 text-2xl font-black text-orange-300">0</p> | ||
| </div> | ||
| </div> | ||
| <div class="rounded border border-stone-800 bg-stone-900 p-4 text-sm text-stone-300"> | ||
| <p class="font-bold text-white">Piece values</p> | ||
| <p class="mt-2">Drone = 1, Pawn = 2, Queen = 3. Pieces belong to whoever controls the half they occupy.</p> | ||
| </div> | ||
| <div class="rounded border border-stone-800 bg-stone-900 p-4 text-sm text-stone-300"> | ||
| <p class="font-bold text-white">Movement</p> | ||
| <p class="mt-2">Drones move one square diagonally, pawns move any distance straight, and queens move any distance straight or diagonal.</p> | ||
| </div> | ||
| </aside> | ||
| </section> | ||
| </main> | ||
|
|
||
| <script> | ||
| const size = 4; | ||
| const boardEl = document.getElementById("board"); | ||
| const statusText = document.getElementById("statusText"); | ||
| const greenScore = document.getElementById("greenScore"); | ||
| const orangeScore = document.getElementById("orangeScore"); | ||
| const resetBtn = document.getElementById("resetBtn"); | ||
| const values = { D: 1, P: 2, Q: 3 }; | ||
| let board = []; | ||
| let selected = null; | ||
| let legalTargets = []; | ||
| let turn = "G"; | ||
| let scores = { G: 0, O: 0 }; | ||
| let gameOver = false; | ||
|
|
||
| function ownerOf(row) { | ||
| return row >= 2 ? "G" : "O"; | ||
| } | ||
|
|
||
| function freshBoard() { | ||
| return [ | ||
| ["Q", "P", "P", "D"], | ||
| ["P", "D", "", ""], | ||
| ["", "", "D", "P"], | ||
| ["D", "P", "P", "Q"] | ||
| ]; | ||
| } | ||
|
|
||
| function inBounds(row, col) { | ||
| return row >= 0 && row < size && col >= 0 && col < size; | ||
| } | ||
|
|
||
| function pathClear(row, col, nextRow, nextCol) { | ||
| const stepRow = Math.sign(nextRow - row); | ||
| const stepCol = Math.sign(nextCol - col); | ||
| let currentRow = row + stepRow; | ||
| let currentCol = col + stepCol; | ||
| while (currentRow !== nextRow || currentCol !== nextCol) { | ||
| if (board[currentRow][currentCol]) return false; | ||
| currentRow += stepRow; | ||
| currentCol += stepCol; | ||
| } | ||
| return true; | ||
| } | ||
|
|
||
| function canMovePiece(piece, row, col, nextRow, nextCol) { | ||
| if (!inBounds(nextRow, nextCol)) return false; | ||
| if (row === nextRow && col === nextCol) return false; | ||
| const rowDelta = Math.abs(nextRow - row); | ||
| const colDelta = Math.abs(nextCol - col); | ||
| const straight = row === nextRow || col === nextCol; | ||
| const diagonal = rowDelta === colDelta; | ||
| if (piece === "D") return rowDelta === 1 && colDelta === 1; | ||
| if (piece === "P") return straight && pathClear(row, col, nextRow, nextCol); | ||
| if (piece === "Q") return (straight || diagonal) && pathClear(row, col, nextRow, nextCol); | ||
| return false; | ||
| } | ||
|
|
||
| function legalMoves(row, col) { | ||
| const piece = board[row][col]; | ||
| if (!piece || ownerOf(row) !== turn || gameOver) return []; | ||
| const moves = []; | ||
| for (let nextRow = 0; nextRow < size; nextRow += 1) { | ||
| for (let nextCol = 0; nextCol < size; nextCol += 1) { | ||
| if (ownerOf(nextRow) === turn && board[nextRow][nextCol]) continue; | ||
| if (canMovePiece(piece, row, col, nextRow, nextCol)) { | ||
| moves.push({ row: nextRow, col: nextCol }); | ||
| } | ||
| } | ||
| } | ||
| return moves; | ||
| } | ||
|
|
||
| function allMovesFor(player) { | ||
| const oldTurn = turn; | ||
| turn = player; | ||
| const moves = []; | ||
| for (let row = 0; row < size; row += 1) { | ||
| for (let col = 0; col < size; col += 1) { | ||
| for (const target of legalMoves(row, col)) { | ||
| moves.push({ fromRow: row, fromCol: col, ...target }); | ||
| } | ||
| } | ||
| } | ||
| turn = oldTurn; | ||
| return moves; | ||
| } | ||
|
|
||
| function movePiece(fromRow, fromCol, toRow, toCol) { | ||
| const piece = board[fromRow][fromCol]; | ||
| const captured = board[toRow][toCol]; | ||
| if (captured) { | ||
| scores[turn] += values[captured]; | ||
| } | ||
| board[toRow][toCol] = piece; | ||
| board[fromRow][fromCol] = ""; | ||
| selected = null; | ||
| legalTargets = []; | ||
| turn = turn === "G" ? "O" : "G"; | ||
| checkGame(); | ||
| render(); | ||
| if (!gameOver && turn === "O") { | ||
| window.setTimeout(playComputerTurn, 400); | ||
| } | ||
| } | ||
|
|
||
| function chooseAiMove() { | ||
| const moves = allMovesFor("O"); | ||
| if (!moves.length) return null; | ||
| moves.sort((a, b) => values[board[b.row][b.col] || ""] - values[board[a.row][a.col] || ""]); | ||
| return moves[0]; | ||
| } | ||
|
|
||
| function playComputerTurn() { | ||
| const move = chooseAiMove(); | ||
| if (!move) { | ||
| gameOver = true; | ||
| statusText.textContent = "Green wins. Orange has no move."; | ||
| render(); | ||
| return; | ||
| } | ||
| movePiece(move.fromRow, move.fromCol, move.row, move.col); | ||
| if (!gameOver) { | ||
| statusText.textContent = "Select a green piece."; | ||
| } | ||
| } | ||
|
|
||
| function checkGame() { | ||
| const greenMoves = allMovesFor("G").length; | ||
| const orangeMoves = allMovesFor("O").length; | ||
| const piecesLeft = board.flat().filter(Boolean).length; | ||
| if (!piecesLeft || greenMoves === 0 || orangeMoves === 0) { | ||
| gameOver = true; | ||
| if (scores.G > scores.O) { | ||
| statusText.textContent = "Green wins by score."; | ||
| } else if (scores.O > scores.G) { | ||
| statusText.textContent = "Orange wins by score."; | ||
| } else { | ||
| statusText.textContent = "Draw."; | ||
| } | ||
| } | ||
| } | ||
|
|
||
| function handleCell(row, col) { | ||
| if (gameOver || turn !== "G") return; | ||
| const target = legalTargets.find((move) => move.row === row && move.col === col); | ||
| if (selected && target) { | ||
| movePiece(selected.row, selected.col, row, col); | ||
| return; | ||
| } | ||
| if (board[row][col] && ownerOf(row) === "G") { | ||
| selected = { row, col }; | ||
| legalTargets = legalMoves(row, col); | ||
| statusText.textContent = legalTargets.length ? "Choose a destination." : "That piece has no legal move."; | ||
| } else { | ||
| selected = null; | ||
| legalTargets = []; | ||
| statusText.textContent = "Select a green piece."; | ||
| } | ||
| render(); | ||
| } | ||
|
|
||
| function renderBoard() { | ||
| boardEl.innerHTML = ""; | ||
| for (let row = 0; row < size; row += 1) { | ||
| for (let col = 0; col < size; col += 1) { | ||
| const piece = board[row][col]; | ||
| const owner = ownerOf(row); | ||
| const isSelected = selected && selected.row === row && selected.col === col; | ||
| const isTarget = legalTargets.some((move) => move.row === row && move.col === col); | ||
| const button = document.createElement("button"); | ||
| button.type = "button"; | ||
| button.setAttribute("aria-label", `row ${row + 1}, column ${col + 1}`); | ||
| button.className = [ | ||
| "aspect-square rounded border text-2xl font-black transition focus:outline-none focus:ring-2 focus:ring-lime-200", | ||
| owner === "G" ? "border-lime-900 bg-lime-950" : "border-orange-900 bg-orange-950", | ||
| piece && owner === "G" ? "text-lime-300" : "", | ||
| piece && owner === "O" ? "text-orange-300" : "", | ||
| isSelected ? "ring-2 ring-white" : "", | ||
| isTarget ? "border-white bg-stone-700" : "", | ||
| "hover:bg-stone-700" | ||
| ].join(" "); | ||
| button.textContent = piece; | ||
| button.addEventListener("click", () => handleCell(row, col)); | ||
| boardEl.appendChild(button); | ||
| } | ||
| } | ||
| } | ||
|
|
||
| function render() { | ||
| greenScore.textContent = String(scores.G); | ||
| orangeScore.textContent = String(scores.O); | ||
| renderBoard(); | ||
| } | ||
|
|
||
| function resetGame() { | ||
| board = freshBoard(); | ||
| selected = null; | ||
| legalTargets = []; | ||
| turn = "G"; | ||
| scores = { G: 0, O: 0 }; | ||
| gameOver = false; | ||
| statusText.textContent = "Select a green piece."; | ||
| render(); | ||
| } | ||
|
|
||
| resetBtn.addEventListener("click", resetGame); | ||
| resetGame(); | ||
| </script> | ||
| </body> | ||
| </html> | ||
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If the player clicks Reset during the 400 ms AI delay, this timeout is still live and
playComputerTurnruns against the freshly reset board. BecauseresetGame()restoresturnto"G", the stale AI move is applied while the game believes it is Green's turn, which can award captures to the wrong side, toggle the new game back to Orange, and schedule another AI turn before the player can act. Store the timeout id and clear or invalidate it when resetting.Useful? React with 👍 / 👎.