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263 changes: 263 additions & 0 deletions project/classic-games/20260718-0754-dao-lite.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mini Dao</title>
<script src="https://cdn.tailwindcss.com"></script>
</head>
<body class="min-h-screen bg-neutral-950 text-neutral-100">
<main class="mx-auto flex min-h-screen max-w-5xl flex-col gap-5 px-4 py-6">
<header class="flex flex-col gap-3 border-b border-neutral-800 pb-4 sm:flex-row sm:items-end sm:justify-between">
<div>
<p class="text-sm font-semibold uppercase tracking-wide text-emerald-300">Classic abstract</p>
<h1 class="text-3xl font-black text-white">Mini Dao</h1>
<p class="mt-1 max-w-2xl text-sm text-neutral-300">Slide pieces like ice until blocked. Form a line, a 2x2 square, or occupy all four corners to win.</p>
</div>
<button id="resetBtn" class="rounded bg-emerald-300 px-4 py-2 text-sm font-bold text-neutral-950 hover:bg-emerald-200">Reset</button>
</header>

<section class="grid gap-4 lg:grid-cols-[1fr_18rem]">
<div class="rounded border border-neutral-800 bg-neutral-900 p-3">
<div id="board" class="grid grid-cols-4 gap-2"></div>
</div>
<aside class="flex flex-col gap-3">
<div class="rounded border border-neutral-800 bg-neutral-900 p-4">
<p class="text-sm font-semibold text-neutral-400">Status</p>
<p id="statusText" class="mt-2 text-xl font-black text-white">Select a green piece.</p>
</div>
<div class="grid grid-cols-2 gap-3">
<div class="rounded border border-neutral-800 bg-neutral-900 p-4">
<p class="text-xs font-semibold uppercase text-neutral-500">Green</p>
<p id="greenCount" class="mt-1 text-2xl font-black text-emerald-300">4</p>
</div>
<div class="rounded border border-neutral-800 bg-neutral-900 p-4">
<p class="text-xs font-semibold uppercase text-neutral-500">Violet</p>
<p id="violetCount" class="mt-1 text-2xl font-black text-violet-300">4</p>
</div>
</div>
<div class="rounded border border-neutral-800 bg-neutral-900 p-4 text-sm text-neutral-300">
<p class="font-bold text-white">Win patterns</p>
<p class="mt-2">A player wins with four in a row, a 2x2 block, or by holding every corner. Green plays against a simple violet response.</p>
</div>
</aside>
</section>
</main>

<script>
const size = 4;
const dirs = [[1, 0], [-1, 0], [0, 1], [0, -1], [1, 1], [1, -1], [-1, 1], [-1, -1]];
const boardEl = document.getElementById("board");
const statusText = document.getElementById("statusText");
const greenCount = document.getElementById("greenCount");
const violetCount = document.getElementById("violetCount");
const resetBtn = document.getElementById("resetBtn");
let board = [];
let selected = null;
let targets = [];
let turn = "G";
let gameOver = false;

function inBounds(row, col) {
return row >= 0 && row < size && col >= 0 && col < size;
}

function freshBoard() {
return [
["G", "", "", "V"],
["", "G", "V", ""],
["", "V", "G", ""],
["V", "", "", "G"]
];
}

function countPieces(player) {
return board.flat().filter((cell) => cell === player).length;
}

function slideTarget(row, col, dr, dc) {
let nextRow = row + dr;
let nextCol = col + dc;
let last = null;
while (inBounds(nextRow, nextCol) && board[nextRow][nextCol] === "") {
last = { row: nextRow, col: nextCol };
nextRow += dr;
nextCol += dc;
}
return last;
}

function legalMoves(row, col, player = turn) {
if (board[row][col] !== player || gameOver) return [];
return dirs.map(([dr, dc]) => slideTarget(row, col, dr, dc)).filter(Boolean);
}

function allMovesFor(player) {
const moves = [];
for (let row = 0; row < size; row += 1) {
for (let col = 0; col < size; col += 1) {
for (const move of legalMoves(row, col, player)) {
moves.push({ fromRow: row, fromCol: col, row: move.row, col: move.col });
}
}
}
return moves;
}

function positionsOf(player) {
const cells = [];
for (let row = 0; row < size; row += 1) {
for (let col = 0; col < size; col += 1) {
if (board[row][col] === player) cells.push([row, col]);
}
}
return cells;
}

function hasLine(player) {
const lines = [];
for (let row = 0; row < size; row += 1) lines.push(Array.from({ length: size }, (_, col) => [row, col]));
for (let col = 0; col < size; col += 1) lines.push(Array.from({ length: size }, (_, row) => [row, col]));
lines.push([[0, 0], [1, 1], [2, 2], [3, 3]]);
lines.push([[0, 3], [1, 2], [2, 1], [3, 0]]);
Comment on lines +121 to +122

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P2 Badge Remove diagonal lines from the win check

On the shipped starting board, Green occupies the main diagonal and Violet occupies the anti-diagonal. These two entries therefore make both sides already satisfy hasLine(); after any legal first Green move, Green's diagonal is broken while Violet's remains, so checkWinner() declares "Violet wins" before the AI takes a turn. Dao's four-in-a-row win is horizontal/vertical rather than diagonal (GamesCrafters), so these diagonals need to be excluded or the initial layout changed.

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return lines.some((line) => line.every(([row, col]) => board[row][col] === player));
}

function hasSquare(player) {
for (let row = 0; row < size - 1; row += 1) {
for (let col = 0; col < size - 1; col += 1) {
const square = [[row, col], [row + 1, col], [row, col + 1], [row + 1, col + 1]];
if (square.every(([r, c]) => board[r][c] === player)) return true;
}
}
return false;
}

function hasCorners(player) {
return [[0, 0], [0, 3], [3, 0], [3, 3]].every(([row, col]) => board[row][col] === player);
}

function checkWinner() {
for (const player of ["G", "V"]) {
if (hasLine(player) || hasSquare(player) || hasCorners(player)) {
gameOver = true;
statusText.textContent = player === "G" ? "Green wins." : "Violet wins.";
return true;
}
}
const moves = allMovesFor(turn);
if (!moves.length) {
gameOver = true;
statusText.textContent = turn === "G" ? "Green is stuck. Violet wins." : "Violet is stuck. Green wins.";
return true;
}
return false;
}

function movePiece(fromRow, fromCol, toRow, toCol) {
board[toRow][toCol] = board[fromRow][fromCol];
board[fromRow][fromCol] = "";
selected = null;
targets = [];
if (!checkWinner()) {
turn = turn === "G" ? "V" : "G";
statusText.textContent = turn === "G" ? "Select a green piece." : "Violet is thinking.";
}
render();
if (!gameOver && turn === "V") {
window.setTimeout(playComputerTurn, 350);
}
}

function chooseAiMove() {
const moves = allMovesFor("V");
for (const move of moves) {
const copy = board.map((row) => row.slice());
copy[move.row][move.col] = copy[move.fromRow][move.fromCol];
copy[move.fromRow][move.fromCol] = "";
const oldBoard = board;
board = copy;
const winning = hasLine("V") || hasSquare("V") || hasCorners("V");
board = oldBoard;
if (winning) return move;
}
return moves[Math.floor(Math.random() * moves.length)] || null;
}

function playComputerTurn() {
const move = chooseAiMove();
if (!move) {
gameOver = true;
statusText.textContent = "Violet is stuck. Green wins.";
render();
return;
}
movePiece(move.fromRow, move.fromCol, move.row, move.col);
}

function handleCell(row, col) {
if (gameOver || turn !== "G") return;
const target = targets.find((move) => move.row === row && move.col === col);
if (selected && target) {
movePiece(selected.row, selected.col, row, col);
return;
}
if (board[row][col] === "G") {
selected = { row, col };
targets = legalMoves(row, col, "G");
statusText.textContent = targets.length ? "Choose a slide target." : "That piece cannot slide.";
} else {
selected = null;
targets = [];
statusText.textContent = "Select a green piece.";
}
render();
}

function renderBoard() {
boardEl.innerHTML = "";
for (let row = 0; row < size; row += 1) {
for (let col = 0; col < size; col += 1) {
const piece = board[row][col];
const isSelected = selected && selected.row === row && selected.col === col;
const isTarget = targets.some((move) => move.row === row && move.col === col);
const button = document.createElement("button");
button.type = "button";
button.setAttribute("aria-label", `row ${row + 1}, column ${col + 1}`);
button.className = [
"aspect-square rounded border text-2xl font-black transition focus:outline-none focus:ring-2 focus:ring-white",
(row + col) % 2 === 0 ? "border-neutral-700 bg-neutral-800" : "border-neutral-700 bg-neutral-700",
piece === "G" ? "text-emerald-300" : "",
piece === "V" ? "text-violet-300" : "",
isSelected ? "ring-2 ring-white" : "",
isTarget ? "border-emerald-200 bg-neutral-600" : "",
"hover:bg-neutral-600"
].join(" ");
button.textContent = piece;
button.addEventListener("click", () => handleCell(row, col));
boardEl.appendChild(button);
}
}
}

function render() {
greenCount.textContent = String(countPieces("G"));
violetCount.textContent = String(countPieces("V"));
renderBoard();
}

function resetGame() {
board = freshBoard();
selected = null;
targets = [];
turn = "G";
gameOver = false;
statusText.textContent = "Select a green piece.";
render();
}

resetBtn.addEventListener("click", resetGame);
resetGame();
</script>
</body>
</html>