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feat(classic-games): 新增 Mini Onitama 小游戏 #1241
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,270 @@ | ||
| <!DOCTYPE html> | ||
| <html lang="en"> | ||
| <head> | ||
| <meta charset="UTF-8"> | ||
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
| <title>Mini Onitama</title> | ||
| <script src="https://cdn.tailwindcss.com"></script> | ||
| </head> | ||
| <body class="min-h-screen bg-slate-950 text-slate-100"> | ||
| <main class="mx-auto flex min-h-screen max-w-5xl flex-col gap-5 px-4 py-6"> | ||
| <header class="flex flex-col gap-3 border-b border-slate-800 pb-4 sm:flex-row sm:items-end sm:justify-between"> | ||
| <div> | ||
| <p class="text-sm font-semibold uppercase tracking-wide text-red-300">Classic abstract</p> | ||
| <h1 class="text-3xl font-black text-white">Mini Onitama</h1> | ||
| <p class="mt-1 max-w-2xl text-sm text-slate-300">Move with one of your two cards, then trade it with the shared card. Capture the master or reach the temple.</p> | ||
| </div> | ||
| <button id="resetBtn" class="rounded bg-red-300 px-4 py-2 text-sm font-bold text-slate-950 hover:bg-red-200">Reset</button> | ||
| </header> | ||
|
|
||
| <section class="grid gap-4 lg:grid-cols-[1fr_19rem]"> | ||
| <div class="rounded border border-slate-800 bg-slate-900 p-3"> | ||
| <div id="board" class="grid grid-cols-5 gap-2"></div> | ||
| </div> | ||
| <aside class="flex flex-col gap-3"> | ||
| <div class="rounded border border-slate-800 bg-slate-900 p-4"> | ||
| <p class="text-sm font-semibold text-slate-400">Status</p> | ||
| <p id="statusText" class="mt-2 text-xl font-black text-white">Select a red card.</p> | ||
| </div> | ||
| <div class="rounded border border-slate-800 bg-slate-900 p-4"> | ||
| <p class="text-sm font-bold text-white">Red cards</p> | ||
| <div id="redCards" class="mt-3 grid gap-2"></div> | ||
| </div> | ||
| <div class="rounded border border-slate-800 bg-slate-900 p-4"> | ||
| <p class="text-sm font-bold text-white">Shared card</p> | ||
| <div id="sharedCard" class="mt-3"></div> | ||
| </div> | ||
| <div class="rounded border border-slate-800 bg-slate-900 p-4 text-sm text-slate-300"> | ||
| <p class="font-bold text-white">Pieces</p> | ||
| <p class="mt-2">M is the master. S are students. Red plays upward; blue replies automatically.</p> | ||
| </div> | ||
| </aside> | ||
| </section> | ||
| </main> | ||
|
|
||
| <script> | ||
| const size = 5; | ||
| const cards = { | ||
| Tiger: [[-2, 0], [1, 0]], | ||
| Crab: [[0, -2], [0, 2], [-1, 0]], | ||
| Monkey: [[-1, -1], [-1, 1], [1, -1], [1, 1]], | ||
| Crane: [[-1, 0], [1, -1], [1, 1]], | ||
| Dragon: [[-1, -2], [-1, 2], [1, -1], [1, 1]] | ||
| }; | ||
| const boardEl = document.getElementById("board"); | ||
| const statusText = document.getElementById("statusText"); | ||
| const redCardsEl = document.getElementById("redCards"); | ||
| const sharedCardEl = document.getElementById("sharedCard"); | ||
| const resetBtn = document.getElementById("resetBtn"); | ||
| let board = []; | ||
| let hands = {}; | ||
| let shared = ""; | ||
| let selectedCard = null; | ||
| let selectedPiece = null; | ||
| let targets = []; | ||
| let turn = "R"; | ||
| let gameOver = false; | ||
|
|
||
| function freshBoard() { | ||
| return [ | ||
| ["BS", "BS", "BM", "BS", "BS"], | ||
| ["", "", "", "", ""], | ||
| ["", "", "", "", ""], | ||
| ["", "", "", "", ""], | ||
| ["RS", "RS", "RM", "RS", "RS"] | ||
| ]; | ||
| } | ||
|
|
||
| function inBounds(row, col) { | ||
| return row >= 0 && row < size && col >= 0 && col < size; | ||
| } | ||
|
|
||
| function owner(piece) { | ||
| return piece ? piece[0] : ""; | ||
| } | ||
|
|
||
| function kind(piece) { | ||
| return piece ? piece[1] : ""; | ||
| } | ||
|
|
||
| function orientMove(player, move) { | ||
| return player === "R" ? move : [-move[0], -move[1]]; | ||
| } | ||
|
|
||
| function legalTargets(row, col, cardName, player = turn) { | ||
| const piece = board[row][col]; | ||
| if (!piece || owner(piece) !== player || !cardName || gameOver) return []; | ||
| return cards[cardName].flatMap((move) => { | ||
| const [dr, dc] = orientMove(player, move); | ||
| const nextRow = row + dr; | ||
| const nextCol = col + dc; | ||
| if (!inBounds(nextRow, nextCol)) return []; | ||
| if (owner(board[nextRow][nextCol]) === player) return []; | ||
| return [{ row: nextRow, col: nextCol }]; | ||
| }); | ||
| } | ||
|
|
||
| function allMoves(player) { | ||
| const moves = []; | ||
| for (const cardName of hands[player]) { | ||
| for (let row = 0; row < size; row += 1) { | ||
| for (let col = 0; col < size; col += 1) { | ||
| for (const target of legalTargets(row, col, cardName, player)) { | ||
| moves.push({ cardName, fromRow: row, fromCol: col, row: target.row, col: target.col }); | ||
| } | ||
| } | ||
| } | ||
| } | ||
| return moves; | ||
| } | ||
|
|
||
| function swapCard(player, usedCard) { | ||
| const cardIndex = hands[player].indexOf(usedCard); | ||
| hands[player][cardIndex] = shared; | ||
| shared = usedCard; | ||
| } | ||
|
|
||
| function movePiece(fromRow, fromCol, toRow, toCol, cardName) { | ||
| const moving = board[fromRow][fromCol]; | ||
| const captured = board[toRow][toCol]; | ||
| board[toRow][toCol] = moving; | ||
| board[fromRow][fromCol] = ""; | ||
| selectedPiece = null; | ||
| selectedCard = null; | ||
| targets = []; | ||
| if (captured && kind(captured) === "M") { | ||
| gameOver = true; | ||
| statusText.textContent = owner(moving) === "R" ? "Red wins by capture." : "Blue wins by capture."; | ||
| } else if (moving === "RM" && toRow === 0 && toCol === 2) { | ||
| gameOver = true; | ||
| statusText.textContent = "Red wins by reaching the temple."; | ||
| } else if (moving === "BM" && toRow === 4 && toCol === 2) { | ||
| gameOver = true; | ||
| statusText.textContent = "Blue wins by reaching the temple."; | ||
| } else { | ||
| swapCard(turn, cardName); | ||
| turn = turn === "R" ? "B" : "R"; | ||
| statusText.textContent = turn === "R" ? "Select a red card." : "Blue is thinking."; | ||
| } | ||
| render(); | ||
| if (!gameOver && turn === "B") { | ||
| window.setTimeout(playComputerTurn, 350); | ||
| } | ||
| } | ||
|
|
||
| function chooseAiMove() { | ||
| const moves = allMoves("B"); | ||
| if (!moves.length) return null; | ||
| for (const move of moves) { | ||
| if (board[move.row][move.col] === "RM" || (board[move.fromRow][move.fromCol] === "BM" && move.row === 4 && move.col === 2)) { | ||
| return move; | ||
| } | ||
| } | ||
| moves.sort((a, b) => (board[b.row][b.col] ? 1 : 0) - (board[a.row][a.col] ? 1 : 0)); | ||
| return moves[0]; | ||
| } | ||
|
|
||
| function playComputerTurn() { | ||
| const move = chooseAiMove(); | ||
| if (!move) { | ||
| gameOver = true; | ||
| statusText.textContent = "Blue has no move. Red wins."; | ||
| render(); | ||
| return; | ||
| } | ||
| movePiece(move.fromRow, move.fromCol, move.row, move.col, move.cardName); | ||
| } | ||
|
|
||
| function handleCard(cardName) { | ||
| if (turn !== "R" || gameOver) return; | ||
| selectedCard = cardName; | ||
| selectedPiece = null; | ||
| targets = []; | ||
| statusText.textContent = "Select a red piece."; | ||
| render(); | ||
| } | ||
|
|
||
| function handleCell(row, col) { | ||
| if (turn !== "R" || gameOver) return; | ||
| const target = targets.find((move) => move.row === row && move.col === col); | ||
| if (selectedPiece && target) { | ||
| movePiece(selectedPiece.row, selectedPiece.col, row, col, selectedCard); | ||
| return; | ||
| } | ||
| if (selectedCard && owner(board[row][col]) === "R") { | ||
| selectedPiece = { row, col }; | ||
| targets = legalTargets(row, col, selectedCard, "R"); | ||
| statusText.textContent = targets.length ? "Choose a destination." : "That piece has no move with this card."; | ||
| } | ||
| render(); | ||
| } | ||
|
|
||
| function cardHtml(cardName, active = false) { | ||
| const moves = cards[cardName].map(([r, c]) => `${r},${c}`).join(" "); | ||
| const activeClass = active ? "border-red-200 bg-red-950" : "border-slate-700 bg-slate-800"; | ||
| return `<div class="rounded border ${activeClass} p-3"><p class="font-black text-white">${cardName}</p><p class="mt-1 text-xs text-slate-300">${moves}</p></div>`; | ||
| } | ||
|
|
||
| function renderCards() { | ||
| redCardsEl.innerHTML = ""; | ||
| for (const cardName of hands.R) { | ||
| const button = document.createElement("button"); | ||
| button.type = "button"; | ||
| button.className = "text-left"; | ||
| button.innerHTML = cardHtml(cardName, cardName === selectedCard); | ||
| button.addEventListener("click", () => handleCard(cardName)); | ||
| redCardsEl.appendChild(button); | ||
| } | ||
| sharedCardEl.innerHTML = cardHtml(shared, false); | ||
| } | ||
|
|
||
| function renderBoard() { | ||
| boardEl.innerHTML = ""; | ||
| for (let row = 0; row < size; row += 1) { | ||
| for (let col = 0; col < size; col += 1) { | ||
| const piece = board[row][col]; | ||
| const isTemple = (row === 0 || row === 4) && col === 2; | ||
| const isSelected = selectedPiece && selectedPiece.row === row && selectedPiece.col === col; | ||
| const isTarget = targets.some((move) => move.row === row && move.col === col); | ||
| const button = document.createElement("button"); | ||
| button.type = "button"; | ||
| button.setAttribute("aria-label", `row ${row + 1}, column ${col + 1}`); | ||
| button.className = [ | ||
| "aspect-square rounded border text-xl font-black transition focus:outline-none focus:ring-2 focus:ring-white", | ||
| isTemple ? "border-yellow-500 bg-yellow-950" : (row + col) % 2 === 0 ? "border-slate-700 bg-slate-800" : "border-slate-700 bg-slate-700", | ||
| owner(piece) === "R" ? "text-red-300" : "", | ||
| owner(piece) === "B" ? "text-sky-300" : "", | ||
| isSelected ? "ring-2 ring-white" : "", | ||
| isTarget ? "border-white bg-slate-600" : "", | ||
| "hover:bg-slate-600" | ||
| ].join(" "); | ||
| button.textContent = piece ? kind(piece) : ""; | ||
| button.addEventListener("click", () => handleCell(row, col)); | ||
| boardEl.appendChild(button); | ||
| } | ||
| } | ||
| } | ||
|
|
||
| function render() { | ||
| renderCards(); | ||
| renderBoard(); | ||
| } | ||
|
|
||
| function resetGame() { | ||
| board = freshBoard(); | ||
| hands = { R: ["Tiger", "Monkey"], B: ["Crab", "Crane"] }; | ||
| shared = "Dragon"; | ||
| selectedCard = null; | ||
| selectedPiece = null; | ||
| targets = []; | ||
| turn = "R"; | ||
| gameOver = false; | ||
| statusText.textContent = "Select a red card."; | ||
| render(); | ||
| } | ||
|
|
||
| resetBtn.addEventListener("click", resetGame); | ||
| resetGame(); | ||
| </script> | ||
| </body> | ||
| </html> | ||
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When the player clicks Reset during the 350ms “Blue is thinking” delay, this timeout still fires after
resetGame()has restoredturnto"R"and rebuilt the board. The staleplayComputerTurn()then applies a blue move to the fresh game; becausemovePiece()swaps cards using the globalturn, it tries to swap that blue card out of Red’s hand (indexOfis-1), corrupting the shared/hand state and scheduling another blue turn. Store and clear the pending timer on reset, or guard the callback with a turn/generation check.Useful? React with 👍 / 👎.