Added config options for servers - #144
Conversation
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The default scale change is fine, though im not sure its a good idea to always expose /terrain-explorer to users. Its pretty easy to abuse server resources with it. I hadn't considered this when creating the mod; it should probably be configurable. |
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This is what I thought too. It looks like they managed to make it work in this issue : Server Configuration So maybe better documentation would be enough? |
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I don't think the average user would want to manually edit NBT tags (I don't, that's why I made this modification). As for /td-explore safety, maybe a warning in the config? It's still bound to localhost by default |
Seconding this, my hacky fix doesn't seem to work on 1.21.1 in my personal testing. |
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Yeah that's true I forgot that port forwarding would still have to be done manually. So looks good then. |
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Could a client map explorer be a better option for /td-explore when players are in the solo, customization tab or multiplayer? |
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Like so we just need a property to allow dedicated servers to change the world scale properly. |
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You can do a partial merge with a local clone and git cherry-pick if you need to. The last commit is the one that adds binding td-explore. Alternatively I can roll that commit back if needed |
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I’ll keep your PR open for now. Once 2.3.0 is stable I’ll merge the relevant parts of your PR. |
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How would one set the terrain generation to terrain_diffusion in the standard server.properties or else? |
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Set level-type to terrain-diffusion-mc:terrain_diffusion I think |
Added default_scale in terrain-diffusion-mc.properties to allow dedicated servers to change the world scale, and explorer.address to allow for exposing the terrain explorer