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BleuRaven edited this page Sep 9, 2025
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MMVS allows you to use generic non-debug Unreal Engine commands and custom commands from the game.
Press R to open the debug menu and enter commands.
If you know useful commands you can ask me to add new ones or to complete those already present!
Edit: Since v0.4.2 cheat commands are disabled. See the cheat page: Cheat Codes
Update v0.4.5
Only for game tester builds.
| Command | Default | Use/effect |
|---|---|---|
| /eds talas | -- | Enter digestive system (Talas). |
| Command | Default | Use/effect |
|---|---|---|
| /tpf | -- | Teleport Player Forward |
| /tpe eso | -- | Teleport to Talas esophagus. |
| /tpe cro | -- | Teleport to Talas crop. |
| /tpe pov | -- | Teleport to Talas proventriculus. |
| /tpe giz | -- | Teleport to Talas gizzard. |
| /tpe duo | -- | Teleport to Talas duodenum. |
| /tpe sina | -- | Teleport to Talas small intestine (A). |
| /tpe sinb | -- | Teleport to Talas small intestine (B). |
| /tpe sinc | -- | Teleport to Talas small intestine (C). |
| /tpe lina | -- | Teleport to Talas large intestine (A). |
| /tpe linb | -- | Teleport to Talas large intestine (B). |
| /tpe rec | -- | Teleport to Talas rectum. |
| /tpe anu | -- | Teleport to Talas anus. |
| Command | Default | Use/effect |
|---|---|---|
| /tpf | -- | Teleport Player Forward |
| /SetScale [Number] | 1.0 | Set the player's character scale. |
| /ResetScale | -- | Reset the player's character scale. |
| Command | Default | Use/effect |
|---|---|---|
| EnableCheats [0/1] | 0 | Activate cheat mode or disable cheat mode |
| SpawnCobbleCharacter | -- | Spawn Cobble character (Need cheat mode activated) |
| SpawnTalasCharacter | -- | Spawn Talas character (Need cheat mode activated) |
| ShowBestPlanarReflection[0/1] | 0 | Show the chosen planar reflection. |
| Command | Default | Use/effect |
|---|---|---|
| Gamma [number] | 2.2 | Changes the gamma (brightness) level. |
| Pause | Pauses the game, enter the command again to continue playing. | |
| r.Atmosphere [0/1] | 1 | Activates/deactivates the atmosphere. |
| r.Fog [0/1] | 1 | Activates/deactivates the fog. |
| r.ViewDistanceScale | 1 | Sets the render distance of things like trees/foliage/rocks. Value is multiplicative* |
| foliage.LODDistanceScale | 1 | Controls how are higher quality LOD models being shown further out. It primarily affects foliage and buildings and can have a major impact on performance, but can make the game look better. Set this to higher values to increase the distance (recommended high is 5). |
| r.Shadow.DistanceScale | 1 | Sets the render distance of shadows cast by objects. Value is multiplicative* |
| r.ScreenPercentage [percent] | 100 | Sets internal resolution scale. It can be used together with r.TemporalAA.Upsampling set to 1 to get a "fake" full resolution image achieved with temporal anti-aliasing (TAA). This can improve performance a lot. |
| r.TemporalAACurrentFrameWeight [number] | 0.2 | Range 0-1. Sets the impact of the current internal frame on the final image. Set this to a low value e.g. 0.05 for better anti-aliasing or better upsampling at the cost of more artifacts (especially smearing) in motion. Also, increase r.TemporalAASamples to something larger like 16 when using low values. |
| r.TemporalAAFilterSize | 1 | Sets the spread of the TAA samples. Use values below 1 like 0.25 to sharpen the image (only works if r.TemporalAASamples > 6). |
| r.TemporalAASamples [number] | 8 | Sets the number of samples to use for TAA. Set this to 2 - 5 to reduce jitter. |
| r.Tonemapper.Sharpen [number] | 0 | Sets the amount of a simple sharpen filter. |
| r.StaticMeshLODDistanceScale [number] | 1 | Controls the level of detail (LOD) for static meshes. Set this to 0 to improve graphics but possibly decrease performance, or higher than 1 to make it significantly worse. |
| r.LandscapeLODBias [number] | 0 | Fixes terrain geometry in the far distance. Set this to -2 or -3 to improve graphics but possibly decrease performance. |
| Grass.densityscale [number] | 1 | Sets the grass density. 0 disables it entirely, values between 0 and 1 reduce it, and values over 1 increase it. |
| pool.light.count [number] | ? | Sets the amount of lights to render. |
| pool.light.lightshaft.count [number] | ? | Sets the amount of light shafts to render. |
| Stat FPS | Activates Unreal Engine's built-in FPS counter, all command fields are non-case-sensitive. The FPS counter will work in all environments, even on loading screens or the main menu. | |
| Stat Levels | From the description: "Displays level streaming info". | |
| Stat Unit | Activating it shows a small readout of various statistics including Frame time (1000/Frame time = FPS), Game time (1000/Game time = UPS), Draw time (unknown), GPU time (unknown), RHIT time (unknown) and whether or not DynRes is supported (use unknown). | |
| t.MaxFPS [number] | 0 | Sets the maximum framerate to any value, other than the options in video settings. 0 makes the framerate unlimited. |