Rendering - [x] raytracing * - [x] pathtracing * - [x] IBL - [ ] ラスタライザ - [ ] 球面調和関数 - [ ] BVH - [ ] sphere tracing - [ ] PBR - [ ] Reservoir resampling - [ ] Owen Scrambling Geometry - [x] Half-edge * - [x] Subdiv * - [x] bezier * - [ ] Fracture - [ ] polygon reduction Physics - [x] SPH * - [x] Grid fluid * - [x] 球-カプセル衝突判定 - [x] Convex hull - [x] Minkowski - [ ] バネ質点 * - [ ] 煙 - [ ] Cloth - [ ] ヘアー - [ ] 破壊 - [ ] FEM - [ ] erode - [ ] MPM - [ ] 弾性体 - [ ] 衝突判定(GJK) Animation - [x] IK * - [ ] 群衆 - [ ] スキニング Procedual - [x] perlin noise * - [x] poisson disk sampling * - [x] voronoi * - [ ] 反応拡散系 - [ ] 拡散律速凝集 (雷) - [ ] space colonization (木) - [ ] プロシージャルテクスチャ - [ ] 地形生成 Others - [ ] UV展開 - [ ] Shape manip - [ ] SDF - [ ] denoiser - [ ] metaball
Rendering
Geometry
Physics
Animation
Procedual
Others