game: make endpoints parameters const where possible - #26
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| #include <stdint.h> |
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So far I haven't registered ctf with Coverity. Should I do so? |
Yes, it will be useful as for me. Thank you! |
| */ | ||
| void | ||
| SP_info_player_intermission(edict_t *ent) | ||
| SP_info_player_intermission(edict_t *self) |
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https://scan.coverity.com/ is currently down. I'm postponing the merge of this PR until I had a chance to register the project with Coverity. |
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It's been 10 days since it went down. I'll give them until the weekend, if they aren't available by them I'll merge this regardless. |
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Mkay, still down. Oh well.. |
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Coverity is finally available again. I've just registered the project, set the secrets and send you an invite. The project is still waiting for approval. I've also added a simple modelfile to the ref_vk repo because it was complaining. And I think you need to accept the invites. It's sending me hints that the invites for yquake/yquake2, yquake2/xatrix, yquake2/rogue and now yquake2/ctf are still pending. I don't know if they'll run into a timeout. |
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Thank you, I see all yquake2/* projects on dashboard. Ctf shows error on open for me, I suppose because it was not approved. I will check with yquake2remaster upload in GitHub actions workflows, maybe I made some mistake in workflow changes when tried to ignore upload errors. |
I suppose that not all services started on their side as result some statuses are incorrect because I see all projects and me as member of them |
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That would also explain the cryptic analyze error in ref_vk... |
Port of changes from https://github.com/yquake2/yquake2remaster