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3dc5eba
Feature: add text asset workflow and runtime integration
z-hunter Mar 8, 2026
126f90d
Feature: extend TA API and script documentation
z-hunter Mar 8, 2026
0d9d643
Chore: exclude Markdown from pre-commit formatting
z-hunter Mar 8, 2026
9f41fca
Fix: restore click-to-walk through passive scene objects
z-hunter Mar 9, 2026
ddde5ad
Fix: stabilize click movement across parallax changes
z-hunter Mar 9, 2026
fc7d59b
Documentation update
z-hunter Mar 9, 2026
dc67afd
Feature: add parser mediator v1
z-hunter Mar 9, 2026
85f6613
Merge pull request #2 from z-hunter/feature
KudenikovNS Mar 9, 2026
917c2e2
Fix: tighten TA handling for walkboxes and scene save-as
z-hunter Mar 9, 2026
d3615ab
Feature: evolve parser toward orchestrator model
z-hunter Mar 11, 2026
3d51ed8
Feature: add adaptive scene cache management
z-hunter Mar 11, 2026
9c1a7af
Feature: unify scene and image cache management
z-hunter Mar 12, 2026
7d8e659
Fix: align game.goTo movement with click-to-walk
z-hunter Mar 12, 2026
87ff5b4
Improvement: centralize parser target resolution
z-hunter Mar 12, 2026
5b62958
Content update
z-hunter Mar 12, 2026
0688885
Fix: hide technical IDs from player-facing messages
z-hunter Mar 13, 2026
46ee4f0
Feature: add NLP cascade and parser-owned target resolution
z-hunter Mar 15, 2026
9da5575
Docs: add parser architecture document
z-hunter Mar 16, 2026
17ebc57
Feature: move parser language data into assets
z-hunter Mar 16, 2026
e75e96e
Docs: refine parser architecture contract
z-hunter Mar 16, 2026
976d2db
Refactor: add parser world model and unified cascade envelope
z-hunter Mar 16, 2026
30e1360
Refactor: unify parser core envelope flow
z-hunter Mar 16, 2026
dc2d770
Docs: sync Parser.md with current implementation
z-hunter Mar 16, 2026
3cc4e8d
Refactor: formalize object text asset synonyms
z-hunter Mar 16, 2026
b1d62bc
Docs: sync object text asset fields
z-hunter Mar 16, 2026
96c2b11
Feature: add parser command assets and plan validation
z-hunter Mar 16, 2026
3ce0867
Feature: add multi-argument parser commands
z-hunter Mar 16, 2026
0f629be
Refactor: add relation-aware parser resolution
z-hunter Mar 16, 2026
4cd45ef
Feature: Scene spatial system
z-hunter Mar 18, 2026
38c3370
Refactor: extend hierarchy nesting to polygon objects
z-hunter Mar 18, 2026
e70f4a8
Feature: auto-activate direct subscene children
z-hunter Mar 18, 2026
2c85142
Refactor: simplify subscene component data
z-hunter Mar 18, 2026
fc56c56
Feature: improve spatial look output and subscene cleanup
z-hunter Mar 18, 2026
ae55113
Content update
z-hunter Mar 18, 2026
a40a8c5
Docs: sync parser API and task status
z-hunter Mar 18, 2026
6538c6e
Test: add first autotest iteration
z-hunter Mar 18, 2026
7476c8a
Test: add Game semantic API coverage
z-hunter Mar 18, 2026
79b0423
Docs: add project autotests guidance
z-hunter Mar 18, 2026
982ca97
Feature: improve subscene text and triggerbox behavior
z-hunter Mar 19, 2026
57f340e
Fix: show expanded console shortcuts
z-hunter Mar 20, 2026
0eaa651
Fix: resolve relation anchors via visible targets
z-hunter Mar 20, 2026
fd2b92b
Merge pull request #3 from z-hunter/parser
KudenikovNS Mar 20, 2026
50b5893
Merge pull request #4 from z-hunter/autotests
KudenikovNS Mar 20, 2026
470c94d
Fix: respect top-layer click hit selection
z-hunter Mar 20, 2026
36428b8
Fix: keep subscene open on passive child clicks
z-hunter Mar 20, 2026
cc982fd
Feature: add contextual hover cursors
z-hunter Mar 20, 2026
18aa353
Style: soften editor panel borders
z-hunter Mar 20, 2026
3e9f364
Style: refine editor typography and dropdown sizing
z-hunter Mar 21, 2026
12edb98
Style: align editor and file browser controls
z-hunter Mar 21, 2026
03477aa
Fix: restore editor section accent colors
z-hunter Mar 21, 2026
7228d0a
Content update
z-hunter Mar 21, 2026
0e7ab8c
Feature: improve editor overlays and UI polish
z-hunter Mar 21, 2026
6742e72
Feature: add pickup lift animation
z-hunter Mar 21, 2026
03e5fa2
Fix: restore command input focus after closing editor
z-hunter Mar 21, 2026
db983bf
Refactor: make parser context more semantic
z-hunter Mar 21, 2026
4802ec3
Refactor: add spatial hints to parser context
z-hunter Mar 21, 2026
9dd92d6
Fix: toggle console by physical backquote key
z-hunter Mar 21, 2026
d302825
Refactor: use live canvas size in scene interaction
z-hunter Mar 21, 2026
a6a64f6
Feature: cache nlp model in local storage
z-hunter Mar 21, 2026
69dda54
Feature: add multi-selection spatial assignment
z-hunter Mar 21, 2026
b6bda2f
Fix: preserve spatial hierarchy editing in undo
z-hunter Mar 21, 2026
d959fed
Fix: stabilize editor undo for property edits
z-hunter Mar 21, 2026
f0c2345
Style: preserve natural case in parent dropdowns
z-hunter Mar 21, 2026
04af90d
Style: align panel button backgrounds with bottom menu
z-hunter Mar 21, 2026
869619c
Style: use display font for hierarchy IDs
z-hunter Mar 21, 2026
d67e735
Refactor: restructure properties panel sections
z-hunter Mar 22, 2026
4d4e60d
Fix: add undo support for multi-selection edits
z-hunter Mar 22, 2026
2836530
Style: unify opacity and blur controls
z-hunter Mar 22, 2026
d507512
Style: polish properties panel numeric controls
z-hunter Mar 22, 2026
3f6e6b5
Feature: add parallax support for triggerboxes
z-hunter Mar 22, 2026
8bc8a6d
Feature: add descriptive tooltips to properties labels
z-hunter Mar 22, 2026
75fd481
Feature: make editor bottom menu modifier-aware
z-hunter Mar 22, 2026
0510602
Feature: add selection slot actions to shift menu
z-hunter Mar 23, 2026
a75c22c
Docs: document editor selection slots
z-hunter Mar 23, 2026
81f99bb
Fix: clear removed items from active subscenes
z-hunter Mar 23, 2026
cd6da93
Fix: route editor deletions through scene removers
z-hunter Mar 23, 2026
e2e31b4
Feature: guard scene changes against unsaved work
z-hunter Mar 23, 2026
35ece68
Fix: track scene dirtiness via undo state
z-hunter Mar 23, 2026
83e4333
Merge pull request #5 from z-hunter/improvements
KudenikovNS Mar 23, 2026
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34 changes: 34 additions & 0 deletions AGENTS.md
Original file line number Diff line number Diff line change
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# Project Instructions

## Autotests Recall Rule

When working on mechanics/runtime-related code or architecture-sensitive changes in:
- `src/mechanics`
- `src/scene`
- `src/systems`
- `src/core`

and especially on:
- parser behavior;
- `Game` semantic API behavior;
- spatial hierarchy;
- subscene behavior;

recall that this project has an autotest system on branch `autotests`.

Before proceeding with substantial changes in those areas:
- remember that autotests may already cover the contract you are touching;
- consult memory for the current autotest workflow and coverage;
- use `Autotests.md` for the current developer-facing description of:
- when to run autotests;
- how to run them;
- what is currently covered;
- how fixtures and test harnesses are structured.

## Autotests Maintenance Rule

When making significant functional changes or adding important new behavior in mechanics/runtime code:
- check whether existing autotests still describe the intended behavior;
- update affected tests if the contract changed;
- add new tests when a new important gameplay/runtime/parser contract is introduced;
- update `Autotests.md` if the test system, fixtures, or coverage model changes in a meaningful way.
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