Fix camera and grid interaction conflict - #2
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- Added modifier key (Shift/Ctrl) checks to `onMouseDown` and `onMouseMove` in `InputManager.ts` to prevent placing buildings or dragging roads while the user is using those keys to pan/rotate the camera. - Automatically cancels any active building drag if modifier keys are pressed during movement. Co-authored-by: zinkkrysty <570771+zinkkrysty@users.noreply.github.com>
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- Added modifier key (Shift/Ctrl) checks to `onMouseDown` and `onMouseMove` in `InputManager.ts` to prevent placing buildings or dragging roads while the user is using those keys to pan/rotate the camera. - Automatically cancels any active building drag if modifier keys are pressed during movement. - Added Playwright end-to-end tests to verify modifier key behaviour correctly ignores grid interaction. Co-authored-by: zinkkrysty <570771+zinkkrysty@users.noreply.github.com>
Fixes a bug where using Shift+Click or Ctrl+Click to control the camera in the 3D view would inadvertently trigger grid interactions, causing roads or buildings to be built/dragged unintentionally. The fix skips these events in
InputManagerwhen those modifier keys are held.PR created automatically by Jules for task 10942566378287052200 started by @zinkkrysty