Claude/UI improvement handoff 02kw45#39
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Recreates the Claude Design handoff (Graphite · Lime direction) across the whole editor: - Design tokens: new graphite surface palette, electric-lime accent (#b6e94d) with dark ink on lime, Space Grotesk UI font and JetBrains Mono for every number (both vendored as woff2, no runtime font fetches) - Topbar: 56px, chase-loop logo + wordmark, 40px Run cluster with lime pulsing Run button, gauge speed pill, mono step chip, glowing Running dot - Palette (82px) and setup rail (70px) with lime active states - Props panel (300px): hero readout card (big mono value, capacity line, sparkline), label-over-input fields, uppercase section labels - Canvas: #0d0e11 bg with 26px grid, sculpted node identity (pool fill-level arc, mono glyphs, fading queue dots), dashed lime selection orbit replacing the glow filter, opaque 22px connection pills, state-role badges (trigger/activator/modifier) before the arrowhead, dash-march + amber travelling dots on flowing connections, lime minimap - Timeline: graphite plot, #22252e gridlines, dashed lime playhead, pill series chips, lime-tinted Live button - Library modal rebuilt as tabs (Your diagrams / Components / Templates with counts, first run opens Templates) - All modals on the shared radius-14 anatomy; welcome gets lime numbered step tiles; custom chevron on every select; lime focus rings - Empty canvas ghost mark state, embed-mode mini topbar tail, new favicon.svg (8a mark) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BwFLZbJjLWkZ1hn6ULY4MP
…yout Implements the remaining handoff surfaces on top of the base reskin: - Connection language (11a): pill text renders as fixed-color segments (rate bright, interval cyan, chance purple, type-filter dot in its color, condition amber, formula green, modifier blue), formula/distribution rates spelled as 'f ...' / '~N(m, s)'; pull-mode lines fall back to fine dots with a 'pull · policy' pill; activator-blocked lines drop to 30% with a muted pill; bare triggers rely on the role badge instead of a redundant pill - Library (15b): saved diagrams get an auto-captured 44x30 thumbnail and a node-count subtitle; per-row '...' overflow with rename-in-place, duplicate, JSON export and delete (context-menu chrome refactored into a reusable _openMenu popup) - Panels (16a/16b/18a-d): rate-mode chips (Fixed/Dice/Formula/Dist); state role picker chips with colored glyphs; live 'allowing/blocking' activator card; per-connection live flow readout; gate routing chips + per-output weight cards (purple slider, mono value, computed share in lime); converter consumes-to-emits pair card + held-inputs row; queue metrics as a live card (throughput lime, losses red); delay in-flight batch rows with cyan maturing bars; Time panel as two selectable mode cards (14a); Watch rows with mono names, 64x18 sparklines and lime values (10c) - Micro-states: firing nodes emit an expanding ring (18e); Monte Carlo progress gets a mono count + slim lime bar (16h chrome on Cancel); attribution popover wears the lime border (16e); amber recovery banner after an autosave restore with keep/discard (16h) - Touch layout (17a/b) under 768px: collapsed topbar (logo mark, 44px Run, step chip, hamburger overflow routing to the hidden controls), palette as a bottom bar of 52-56px tiles with a grab handle, props panel as a radius-18 bottom sheet sliding over the canvas, floating status pill, 44px touch targets on coarse pointers Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BwFLZbJjLWkZ1hn6ULY4MP
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