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Alexandra Cornide Huber
Alec Dishchuk
Jonathan Jean
Lily Reyes
Timothy Swango
Instructor Joshua Fox
Gator Engine: A specialized 2D game engine designed specifically for middle school students.
Purpose: To offer an easy and accessible pathway into the world of game design and development, fostering a new generation of game innovators.
Fostering Creativity: Empower young aspiring game designers to design and develop their own 2D side-scrolling games using an intuitive interface.
Enhancing STEM Education: We want use game design as vehicle for making STEM subjects more accessible and fun, encouraging critical thinking and problem-solving skills.
User-Friendly Interface: Utilizes drag-and-drop functionality, selection tools, and simple text input for effortless game level design. Lua Scripting: Incorporates Lua scripting capabilities for advanced learners, offering a gateway to more complex game development concepts.
Begin Your Journey by Learning from Us: Jump into our step-by-step tutorial to start creating your first game!
**Before you dive into making your game, check out these cool tips and tricks to avoid any pesky glitches.
Deep Dive: Explore our documentation for a comprehensive understanding our motivations for creating the Game Engine, how it was put together and what are its capabilities.