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1.2.2.b Rocket Configuration
BillNyeTheIE edited this page Oct 7, 2022
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3 revisions
- Currently defined in BD_Rockets.cfg
- Modders can maintain their own configurations as long as names do not collide there should be no issue. Also remember to define a resource for your custom ammunition
| Rocket Config | ||
|---|---|---|
| rocketMass | Mass of the rocket, in tons | |
| caliber | Diameter of rocket, in mm | |
| apMod | Armor depth of penetration modifier | |
| thrust | Thrust, in kN | |
| thrustTime | Thrust duration, in seconds | |
| shaped | True/False | Depreciated |
| flak | True/False | Proximity detonation |
| EMP | True/False | EMP warhead |
| choker | True/False | Temporarily shuts down air-breathing engines caught in the blast |
| gravitic | True/False | Modifies mass of target, use with 'massAdjustment' in ModuleWeapon |
| impulse | True/False | Non-damaging concussive blast |
| explosive | True/False | Standard HE warhead |
| incendiary | True/False | Incendiary gel payload |
| tntMass | Mass of TNT, in KG | Explosive property |
| subProjectileCount | Number of rockets per shot | For cluster rocket type weapons |
| thrustDeviation | Rocket stability | How inaccurate rocket is in flight |
| rocketModelpath | Rocket mesh location | What model the rocket should use |
ROCKET
{
name = Hydra70
rocketMass = 0.012
caliber = 70
apMod = 0.437
thrust = 6.2
thrustTime = 1.1
shaped = True
flak = False
EMP = False
choker = False
gravitic = False
impulse = False
explosive = True
incendiary = false
tntMass = 1.04
subProjectileCount = 1
thrustDeviation = 0.05
rocketModelPath = BDArmory/Parts/h70Launcher/h70Rocket/model
}