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1.2.2.c Mutator Configuration
SuicidalInsanity edited this page Nov 2, 2021
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1 revision
- Currently defined in BD_Mutators.cfg
- Modders can maintain their own configurations as long as names do not collide there should be no issue.
| Mutator Config | |
|---|---|
| Weapon Mutators | |
| weaponMod | True/False; Does the mutator affect weapons? |
| weaponType | ballistic/rocket/laser; Change weapons to this weapon type; set to def for no change |
| bulletType | Bullet the weapon should now fire, if weaponType = ballistic. Set to def for no change |
| RoF | New weapon fire rate, set to -1 for no change |
| MaxDeviation | new weapon Accuracy, set to -1 for no change |
| laserDamage | new laser damage of weapon, set to -1 for no change. Lasers are assumed to be pulselasers; for beam lasers use RoF = 3000 and MaxDeviation = 0 |
| instaGib | One shot, one kill; weapon will kill enemy craft with single hit |
| Craft Mutators | |
| Vampirism | Amount of HP restored to all parts on the craft per hit; can overcharge part HP above default maximums |
| Regen | Amount of HP regenerated by each part, per 5 second interval. Can be negative to do HP drain instead |
| EngineMult | Engine thrust multiplier. Leave at -1 for no change |
| Strength | Weapon damage multiplier; weapons deal more (or less, if < 1) damage, but retain default blast radii if explosive. Set to -1 for no change |
| Defense | Defense multiplier, parts recieveless (or more, if < 1) damage from all incoming attacks. Leave at -1 for no change |
| Vengeance | Craft explodes in micro-nuclear explosion shortly after death |
| MassModd | Craft gains (or loses, if negative) this much mass, in tons. mass is equally distributed across all parts |
| Resource Mutators | |
| resourceSteal | True/False; craft will steal fuel/ammo on hit |
| resourceTax | Listed resources will be drained/regened while mutator active. use semicolons to for lists of resources, e.g. LiquidFuel; Oxidizer; ElectricCharge; |
| resourceTaxRate | quantity of resource(s) lost (or gained, if negative), per 5 second interval |
| Mutator UI | |
| icon | Mutator UI icon to display if icons are enabled |
| iconColor | color of mutator UI icon, if icons enabled |
MUTATOR
{
name = Juggernaut
weaponMod = true
weaponType = ballistic
bulletType = 35x228HEBullet
RoF = 5500
MaxDeviation = 0.77
laserDamage = -1
instaGib = false
Vampirism = 0
Regen = 0
EngineMult = -1
Strength = -1
Defense = -1
Vengeance = false
MassMod = 0
resourceSteal = false
resourceTax = 20x102Ammo; 25x137Ammo; 30x173Ammo; 50CalAmmo; CannonShells; Rockets
resourceTaxRate = -10
icon = IconAccuracy
iconColor = 255,50,45,255
}