Observability and agentic build tooling for game studios. Asset pipelines, version-control integration, and CI/CD that understand game projects.
- 🟢 Live on AWS Marketplace ($29/$49/$149)
- ✅ AWS Foundational Technical Review approved (2026)
- 🌐 butterstack.com · Consulting
From idea to launch: pipeline setup and migration, agentic development enablement, embedded engineering leadership.
Four things we build in the open. Everything below is MIT and works without a ButterStack account, except the CLI and MCP server, which talk to your projects.
Manage tasks, builds, assets, and approvals from your terminal. Zero dependencies, Node builtins only.
npm install -g butterstack-cli
butter auth login
butter builds list
butter assets approve <id>Model Context Protocol server. Point Claude, Cursor, or any MCP client at your pipeline and ask it why the build broke.
{
"mcpServers": {
"butterstack": { "command": "npx", "args": ["-y", "butterstack-mcp"] }
}
}A production-ready Perforce server for game dev. Comprehensive UE5 and Unity typemaps applied automatically, REST API on by default, SSL in the production profile, optional Helix Swarm.
git clone https://github.com/ButterStack/perforce-docker.git
cd perforce-docker/dev
docker compose up -dField-tested Claude Code agents for game dev pipelines, packaged as installable plugins: Perforce, Unreal, Unity, Godot, Lore, and Jenkins. Distilled from the agents we run in production, including guard scripts that refuse destructive operations.
/plugin marketplace add ButterStack/gamedev-agents
/plugin install perforce@gamedev-agents
Each plugin installs the same way: unreal@gamedev-agents, unity@gamedev-agents, lore@gamedev-agents, jenkins@gamedev-agents.