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ryanlitalien/README.md

Hi, I'm Ryan 🤘

I plan, architect, build and ship developer tools and the integrations nobody wants to write twice.

  • 🧈 Building ButterStack - dev tools for game studios. Live on AWS Marketplace, FTR-approved.
  • 🤖 Consulting on agentic AI and engineering systems (MCP, LLM agents, Claude/OpenAI/Gemini/etc) via ChiefTechAdvisor (CTA)
  • 🎮 Previously: partner engineer @ Affirm, sales engineering @ Snowflake, gaming/M&E evangelist @ Perforce (AWS Games, Azure/XBox, Google Games partnerships)
  • 🛠️ Side quests: macOS simple viewer apps, personal AI (A.I.D.A), fitness-data MCP servers, home automation
  • ⛷️ FirstChair - fun vibe coding ski pass & trip tracker
  • 🔗 ryanlitalien.com - Website with assorted works, projects and consulting options
  • 🏔️ Greater Boston based. Skiing/boarding, biking (all kinds), hiking, building in the woods and cozy campfire cocktails.

Hire me for: production-izing your vibe coded apps, agentic AI that works in prod, and upgrading your game-dev pipelines.

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  1. ButterStack/butterstack-cli ButterStack/butterstack-cli Public

    Manage ButterStack tasks, builds, assets, and approvals from your terminal. Zero dependencies.

    TypeScript

  2. ButterStack/butterstack-mcp ButterStack/butterstack-mcp Public

    Model Context Protocol server for the ButterStack game dev pipeline. Connect Claude, Cursor, or any MCP client to your builds, assets, and approvals.

    JavaScript

  3. ButterStack/butterstack-connector ButterStack/butterstack-connector Public

    Outbound-only connector daemon for private studio infrastructure (Perforce, TeamCity, Jenkins, GHES, Horde). Pre-release.

    Go

  4. ButterStack/gamedev-agents ButterStack/gamedev-agents Public

    Field-tested Claude Code agents for game dev pipelines: Perforce, Unreal, Unity, Lore, Jenkins. Distilled from the agents ButterStack runs in production.

    Shell