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Immersive Portals compatibility - #191

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Neddslayer wants to merge 9 commits into
FoundryMC:next/1.21from
Neddslayer:feature/immptl_compat
Open

Immersive Portals compatibility#191
Neddslayer wants to merge 9 commits into
FoundryMC:next/1.21from
Neddslayer:feature/immptl_compat

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@Neddslayer

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Immersive portals causes some severe issues with various Veil render systems. This PR fixes most issues with Immersive Portals, to where a majority of use cases are fixed.

Neddslayer and others added 8 commits August 13, 2026 18:49
Lights still TODO, but getting there...
* Add rotation to particle emitters

* Fix rotation direction and add block/entity attachments

* Change position and rotation variation to particle emitters
- Fixup some issues with inspector properties

* Add rotation module

* Add API notes

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Co-authored-by: Ocelot <FinntheRaider@gmail.com>
* Screenshake architecture

* Add command to fabric and improve API

* Fix Molang runtime and improve /shake command.
- Add some Javadocs as well

* Add rotation to shaking and add wiki

* Use WrapOperation instead of Redirect

* Add API notes

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Co-authored-by: Ocelot <FinntheRaider@gmail.com>
* Update Interpolation.java

* Update Interpolation.java

* Update KeyframeTimeline.java

* Update KeyframedAnimation.java

* Fix import and backwards compatibility

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Co-authored-by: Ocelot <FinntheRaider@gmail.com>
@Ocelot5836
Ocelot5836 changed the base branch from 1.21 to next/1.21 September 8, 2026 04:43
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Immersive Portal's Front clipping breaks and GL errors with Veil installed

3 participants