Immersive Portals compatibility - #191
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TODO: lights
Lights still TODO, but getting there...
* Add rotation to particle emitters * Fix rotation direction and add block/entity attachments * Change position and rotation variation to particle emitters - Fixup some issues with inspector properties * Add rotation module * Add API notes --------- Co-authored-by: Ocelot <FinntheRaider@gmail.com>
* Screenshake architecture * Add command to fabric and improve API * Fix Molang runtime and improve /shake command. - Add some Javadocs as well * Add rotation to shaking and add wiki * Use WrapOperation instead of Redirect * Add API notes --------- Co-authored-by: Ocelot <FinntheRaider@gmail.com>
* Update Interpolation.java * Update Interpolation.java * Update KeyframeTimeline.java * Update KeyframedAnimation.java * Fix import and backwards compatibility --------- Co-authored-by: Ocelot <FinntheRaider@gmail.com>
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Immersive portals causes some severe issues with various Veil render systems. This PR fixes most issues with Immersive Portals, to where a majority of use cases are fixed.