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neo/game/Game_Local.cpp: missing surface type from name table (plastic) -- root cause of ALTMETAL -> FORCEFIELD off-by-one sound bug - #32

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FriskTheFallenHuman merged 2 commits into
FriskTheFallenHuman:mainfrom
m0rb:main
May 7, 2026

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@m0rb m0rb commented May 7, 2026

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managed to narrow things down after enabling s_showStartSound on feedingtowerb


StartSound 9456ms (179,5,player_footstep_metal) = (override player_footstep_metal)'sound/player/tommyfootmetal10.wav'
StartSound 9760ms (179,5,player_footstep_forcefield) = (override player_footstep_metal)'sound/objects/forcefield/forcehit01.wav'
StartSound 9792ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 9824ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 10112ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 10320ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 10512ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 12368ms (122,0,objects_portal_spark) = 'sound/objects/sparks/sparkshot02.wav'
StartSound 12864ms (128,0,objects_portal_spark) = 'sound/objects/sparks/sparkshot06.wav'

thought it was kinda weird that the forcefield effects were playing on the chainlink surface (ALTMETAL)

this should fix a few minute surface/sound issues

morb and others added 2 commits May 6, 2026 20:36
@FriskTheFallenHuman
FriskTheFallenHuman merged commit 27ec228 into FriskTheFallenHuman:main May 7, 2026
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2 participants