neo/game/Game_Local.cpp: missing surface type from name table (plastic) -- root cause of ALTMETAL -> FORCEFIELD off-by-one sound bug - #32
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…c) -- root cause of ALTMETAL -> FORCEFIELD off-by-one sound bug
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managed to narrow things down after enabling s_showStartSound on feedingtowerb
StartSound 9456ms (179,5,player_footstep_metal) = (override player_footstep_metal)'sound/player/tommyfootmetal10.wav'
StartSound 9760ms (179,5,player_footstep_forcefield) = (override player_footstep_metal)'sound/objects/forcefield/forcehit01.wav'
StartSound 9792ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 9824ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 10112ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 10320ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 10512ms (179,5,player_footstep_forcefield) = (override player_footstep_forcefield)'sound/objects/forcefield/forcehit01.wav'
StartSound 12368ms (122,0,objects_portal_spark) = 'sound/objects/sparks/sparkshot02.wav'
StartSound 12864ms (128,0,objects_portal_spark) = 'sound/objects/sparks/sparkshot06.wav'
thought it was kinda weird that the forcefield effects were playing on the chainlink surface (ALTMETAL)
this should fix a few minute surface/sound issues