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2 changes: 1 addition & 1 deletion neo/game/Game_local.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ idGame * game = &gameLocal; // statically pointed at an idGameLocal
//NOTE: Duplicated in tr_rendertools and CamWnd, make any changes there also
const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = {
"none", "metal", "stone", "flesh", "wood", "cardboard", "liquid", "glass", "tile",
"wallwalk", "altmetal", "forcefield", "pipe", "spirit", "chaff"
"plastic", "wallwalk", "altmetal", "forcefield", "pipe", "spirit", "chaff"
};
#else
const char *idGameLocal::sufaceTypeNames[ MAX_SURFACE_TYPES ] = {
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