fix(plugin): drop hardcoded EngineVersion so plugin loads on 5.7 and 5.8 - #56
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…and 5.8
The source .uplugin pinned "EngineVersion": "5.7.0". Under UE 5.8 this
triggers an "incompatible plugin / load anyway?" prompt:
- interactive editor: a modal blocks startup waiting for input;
- -unattended: the prompt auto-answers "No" and the plugin is SKIPPED
entirely (no TCP server, no actions) — so the plugin silently does
not load on 5.8 from source.
Removing the field skips the version-compatibility check, so the plugin
loads cleanly on whatever engine opens it (verified 5.7 and 5.8). This
only affects source / source-zip usage: RunUAT BuildPlugin -Rocket stamps
the building engine's EngineVersion into each precompiled binary zip's
.uplugin, so per-version binary distribution is unchanged.
Verified on a live UE 5.8 editor (dev): plugin mounts, DLL loads, TCP
server starts on :12029, E2E 254/254 pass, in-editor suite 280 pass /
0 errors (the lone failure root-caused to a stale asset left by an
earlier crashed run, not a 5.8 regression).
This was referenced Jun 20, 2026
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Problem (found by dev smoke-testing on UE 5.8)
The source
.upluginpinned"EngineVersion": "5.7.0". Under UE 5.8 this triggers an "'UnrealMCPython' is Incompatible — Attempt to load it anyway?" prompt:-unattended: the prompt auto-answers No →LogPluginManager: Skipping load of 'UnrealMCPython'→ no DLL, no TCP server, no actions.So from source, the plugin silently does not load on 5.8. This is the companion fix to #55 (which fixed compilation); #55 alone is not enough to actually run on 5.8.
Fix
Remove the
EngineVersionfield. Without it, UE skips the version-compatibility check and the plugin loads on whatever engine opens it. This only affects source / source-zip usage —RunUAT BuildPlugin -Rocketstamps the building engine'sEngineVersioninto each precompiled binary zip's.uplugin, so per-version binary distribution is unchanged (the 5.8 zip already carries5.8.0).Verification (live UE 5.8 editor on dev)
run_all: 280 pass / 1 fail / 0 errors / 18 skipped — the lone failure (test_create_widget_blueprint) root-caused to a staleMCP_TestWidgetasset left by an earlier crashed headless run; deleting it makes creation succeed. Not a 5.8 regression.is_in_piecrash was an artifact of-run=pythonscript(no LevelEditor viewport) — it passes in the full editor (covered by E2E).