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docs(install): clarify precompiled-vs-source + load-error troubleshooting - #57

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zenoengine merged 1 commit into
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docs/install-precompiled-clarity
Jun 20, 2026
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docs(install): clarify precompiled-vs-source + load-error troubleshooting#57
zenoengine merged 1 commit into
devfrom
docs/install-precompiled-clarity

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Real users (e.g. a support email this week) keep downloading the source-only zip, which makes Unreal try to compile the C++ module — requiring Visual Studio — and fails with 'designed for build 5.7.0 … rebuild fails / editor closes'.

  • Emphasize the precompiled _<engine>_ zip matching the exact engine version as the default for most users.
  • Spell out that the source zip needs the Game development with C++ workload.
  • Add a WARNING block mapping the exact error symptom to 'you downloaded the wrong asset → grab the matching precompiled zip.'

Companion to #55/#56 (the underlying 5.8 compile + plugin-load fixes).

…rror troubleshooting

Users have been downloading the source-only zip, which makes Unreal try to
compile the C++ module (needs Visual Studio) and fails with "designed for
build 5.7.0 / rebuild fails / editor closes". Emphasize that most users want
the precompiled `_<engine>_` zip matching their exact engine version, and add
a WARNING that maps that exact symptom to "you grabbed the wrong asset."
@zenoengine
zenoengine merged commit 9dda1d0 into dev Jun 20, 2026
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@zenoengine
zenoengine deleted the docs/install-precompiled-clarity branch June 20, 2026 00:46
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