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A mod that doubles all enemies in the game.

This is the full release version. It doesn't support everything yet, but it has most features that I want working.
Modded bosses and enemies will get duped, but them working properly, if at all, is not guaranteed, so be careful.

Features:
* Double Enemies: Almost all enemies in the game are doubled.
* Synced HP: All supported bosses will have their HP doubled and synchronized, also applies to some mini bosses.
* Enemies that would stick completely together are split appart.
* Mod Toggle.

Dependencies:
* Satchel
* Doubled Radiance: It is not needed for the code to run but Radiance and AbsRad are not supported natively.
* Invinsibiliy Monitor: It is not needed for the code to run, but bosses that scream mid battle like THK or Dung Defender can cause unavoidable hits.

If you find any enemy not listed that is broken or doesn't get duped, let me know.

Exceptions:
* Any an all enemies that are spawned off bounds and summoned through a teleport. For example: Aspid Hatchlings.
* The vengefly king in the first trial.
* Crystal and Enraged Guardian in the overworld.
* Some dumb random enemies.

Supported Mods:
* Everwatchers: All 4 difficulties. Toggle and HP share not supported.
* Dryya: She is the only boss from Pale Curt that works. Her staggers are synchronized but take 24 hits instead of 12. Text is glitched for some reason.
* Cagney Carnation: Boss and his ads work. Second phase remains at the vanilla hp because I decided.
* Pale Prince: I tested it and it worked fine lol, but I didn't touch it.
* Most Radiance mods, as supported by Double Radiance.

Known issues:
* Colosseum waves are not edited so some can be skipped, most notably the final bosses
* False Knight doesn't double its hp
* Mantis Lords and SoB phase 2 duplicates are phase 1 mantis lords, so they don't do coordinated attacks
* Galien duplicate scythe spawns early in the overworld
* The Overworld Uumuu copy can't be popped by Quirell and runs out of attacks
* Some enemies like Grub mimics just cannot be duplicated
* With QoL enabled, Nosk in the overworld spawns funnily
* Soul Warrior in his ascended arena sometimes teleports out of bounds
* Soul Warrior 1 in the overworld has no AI when entering the arena from the breakable roof

Things to do:
* Sync Boss Phases to doubled hp
* Spawns that are already duped
* Some enemies can't be duped
* Mimics get deleted
* Arenas
*
* OW Nosk
* OW CG and EG
* Idk why ascended warrior sometimes tps oob
* Fix OW Galien Scythe
* OW Uumuu
* Fix dive entrance warrior

Mod by Genio250

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Doubles all enemies in the game. Enjoy the chaos.

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