Releases: Genio250/Double-Enemies
Release list
v1.1.4
v1.1.3
v1.1.2
v1.1.1
Fixed the hotkeys I accidentally left in the last version. They did nothing but spammed the log with garbage.
Fixed White and Dung defender underground.
Brought back the mod toggle now glitch free.
Added everwatchers compatibility. It works with all difficulties but the mod's toggle, hp share and pantheon removal don't.
v1.1
Patched all bosses in godhome to actually work
uumuu and the cystal guardians still break in the overworld
nosk still spawns bad in the overworld
Pale Lurker still unsupported
False knight, Hornet, Dung and Tyrant still need some tweaks and hp phases still need to be updated
Fixed the shrumal ogre arena
The mod menu will show up but the mod toggle is temporarily disabled as I found some major issues with it
v1.0
v0.2.0-alpha
Added HP sync for supported bosses
Doubled the hp of those bosses to compensate
Added an extra 1d offset to gulkas, fool eaters and durandoos.
Teleported real bat off screen in nkg
Disabled by force PV fast spawn animation from QoL. Ideally I'll IL hook to also apply it to my copy instead.
Added more exceptions of bosses that break, and fixed others.
v0.1.0-alpha
Added basic functionality, and works for most enemies.
Still have yet to fix some bosses and add some dependencies for qol changes.
v0.1.1-alpha
Added some variance to minions that stick close together.
Disabled AbsRad and Tyrant phase 2
Added some bosses that used to spawn useless. NKG, Oblobbles, Sheo, Mawlek, God Tamer beast.
Added a delay to Soul Warrior spawning balloons.
The nkg dupe is currently being set at 1250 hp which is the godhome attuned hp, better fix in the future.
Dependencies: Satchel.
Double Radiance for Rad and AbsRad fights but it's not needed for the code to run