A small BepInEx plugin for Vanguard Galaxy that extends the travel HUD with information about your entire remaining route, not just the current warp segment.
By default the game only shows the distance and ETA to the next waypoint. When you travel across several systems via jumpgates, this plugin adds four extra lines:
| Line | Meaning |
|---|---|
To Target: XXXX Ls |
Total remaining distance to your final destination, summed over all segments |
Route ETA: M:SS |
Estimated total travel time, including gate transitions and fast lane travel |
Gates: N |
Number of jumpgate jumps (or wormhole jumps) still ahead of you |
Warps: N |
Number of warp legs still to fly, including the one to your final destination |
The extra lines are placed in two columns below the existing HUD entries:
| Left column | Right column |
|---|---|
To Target: XXXX Ls |
Route ETA: M:SS |
Gates: N |
Warps: N |
The extra lines disappear automatically on the last segment of the trip, where they would only repeat the normal HUD values.
- Total remaining distance across all jumpgates and waypoints, shown in the same units as the game's own distance line
- Total ETA that accounts for:
- normal warp segments (acceleration, cruise, braking)
- fast lane speed on gate-to-gate segments
- a fixed transition time per gate jump (7 s)
- The route ETA keeps counting down during the jump transition and is recalculated after the next warp charge
- Counters for the remaining gate jumps and warp legs
- Extra HUD lines are placed below the existing distance and ETA lines
- Lines hide themselves on the final segment
- No configuration needed
- Vanguard Galaxy (v0.8.2.4+)
- BepInEx 5.4.x
- Install BepInEx 5 into your Vanguard Galaxy folder and start the game once, so that the
BepInExfolder structure gets created. - Download
RouteDistanceMod.dllfrom the Releases page. - Copy it to:
<Vanguard Galaxy folder>/BepInEx/plugins/ - Start the game. Set a route across multiple systems and the extra HUD lines will show up.
To uninstall, delete the DLL from BepInEx/plugins/.
- The ETA is an estimate. It is based on the game's own movement rules, but a few things are not modeled:
- the charge time of fast lane travel at each gate
- the time the ship needs to turn towards its target
- the speed penalty when your hull is nearly destroyed
- dynamic events that appear during travel
- The 7 second gate transition time is a fixed assumption. Real values may differ slightly.
- Wormhole segments are counted as zero distance plus the same transition time as a gate. A wormhole pair counts as one jump in the
Gatescounter. - The final destination never counts as a gate jump, even if it is a jumpgate itself.
Tested on the game version 0.8.2.4 at the time of this release. Since the plugin patches the game's HUD classes with Harmony, a major game update may break it. If that happens, please open an issue.
See BUILDING.md.
Bug reports and pull requests are welcome. When reporting a problem, please include your game version and the BepInEx/LogOutput.log.
This is an unofficial fan-made mod and is not affiliated with or endorsed by the developers of Vanguard Galaxy. This repository does not contain any game files or game code. To build the plugin you need to copy the required DLLs from your own game installation (see BUILDING.md).
Released under the MIT License.