Repository navigation
Releases
Releases · Hedrauta/RouteDistanceMod
0.3.1 Counting-Fix
v0.3.0 - Counting the Trip
Adds remaining Trips-Counters underneath distance and ETA
| Line | Meaning |
|---|---|
Gates: N |
Number of jumpgate jumps (or wormhole jumps) still ahead of you |
Warps: N |
Number of warp legs still to fly, including the one to your final destination |
| Left column | Right column |
|---|---|
To Target: XXXX Ls |
Route ETA: M:SS |
Gates: N |
Warps: N |
v0.2.0 - The ETA-Enhancement
Route ETA: (former Dest ETA) will continue counting down, when in jump transition. Still working on the timing issue tho
Renamed To Dest into To Target for the Route's total distance "to target"
Increased transition-time for jump-transition in math by another second (~7 seconds )... ETA still will have "mathing" issues on entry/exit the first/last gate ( the ones without fastlane)
Full Changelog in Files: v0.1...v0.2
V0.1.0 - The Initial Release
Adds the total remaining route to the travel HUD when you travel across multiple systems via jumpgates.
What's new
Route: XXXX Lsshows the total remaining distance to your final destinationRoute ETA: M:SSshows the estimated total travel time, including gate transitions and fast lane travel- The extra lines hide automatically on the last segment of the trip
Installation
- Install BepInEx 5.x into your Vanguard Galaxy folder and start the game once.
- Download
RouteDistanceMod.dllbelow. - Copy it to
<Vanguard Galaxy folder>/BepInEx/plugins/. - Start the game and set a route across several systems.
To uninstall, delete the DLL from BepInEx/plugins/.
Notes
- Tested with Vanguard Galaxy version
0.8.2.4and BepInEx version5.4.23.5 - The ETA is an estimate. It does not include the fast lane charge time, the hull damage speed penalty or dynamic events.
- A game update may break the plugin. If it does, please open an issue and include your
BepInEx/LogOutput.log.
Full documentation: see the README