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0.3.1 Counting-Fix

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@Hedrauta Hedrauta released this 09 Oct 23:54

Now substracts the warp-counter AFTER a warp, not after a gate-jump

v0.3.0 - Counting the Trip

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@Hedrauta Hedrauta released this 09 Oct 22:52

Adds remaining Trips-Counters underneath distance and ETA

Line Meaning
Gates: N Number of jumpgate jumps (or wormhole jumps) still ahead of you
Warps: N Number of warp legs still to fly, including the one to your final destination
Left column Right column
To Target: XXXX Ls Route ETA: M:SS
Gates: N Warps: N

v0.2.0 - The ETA-Enhancement

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@Hedrauta Hedrauta released this 28 Sep 18:59

Route ETA: (former Dest ETA) will continue counting down, when in jump transition. Still working on the timing issue tho

Renamed To Dest into To Target for the Route's total distance "to target"

Increased transition-time for jump-transition in math by another second (~7 seconds )... ETA still will have "mathing" issues on entry/exit the first/last gate ( the ones without fastlane)

Full Changelog in Files: v0.1...v0.2

V0.1.0 - The Initial Release

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@Hedrauta Hedrauta released this 28 Sep 11:40
53a3cbf

Adds the total remaining route to the travel HUD when you travel across multiple systems via jumpgates.

What's new

  • Route: XXXX Ls shows the total remaining distance to your final destination
  • Route ETA: M:SS shows the estimated total travel time, including gate transitions and fast lane travel
  • The extra lines hide automatically on the last segment of the trip

Installation

  1. Install BepInEx 5.x into your Vanguard Galaxy folder and start the game once.
  2. Download RouteDistanceMod.dll below.
  3. Copy it to <Vanguard Galaxy folder>/BepInEx/plugins/.
  4. Start the game and set a route across several systems.

To uninstall, delete the DLL from BepInEx/plugins/.

Notes

  • Tested with Vanguard Galaxy version 0.8.2.4 and BepInEx version 5.4.23.5
  • The ETA is an estimate. It does not include the fast lane charge time, the hull damage speed penalty or dynamic events.
  • A game update may break the plugin. If it does, please open an issue and include your BepInEx/LogOutput.log.

Full documentation: see the README