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KillerPixelCrew
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ReScaleFrame
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docs(agent-skill): make root-first tap selection part of reverse engi…
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#55:
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docs: add root-cause agentic debugging methodology
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#54:
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Bring the documentation up to what today measured
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#53:
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M2: the quads are not overlays, and the shared handle question is ans…
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M5: negotiate between three vendors, and M2's glow question
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#51:
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M2: the layer, and the alpha measurement the divert rests on
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#50:
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M1: report the draws worth describing, out of the whole frame
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#49:
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Let the interface hunt look again when the frame is looked for again
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#48:
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Make room for the plan that describes the frame, and only promote rea…
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#47:
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Promote the surfaces the interface is actually squashed into
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#46:
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A restake that lands in a video keeps the briefing blurry after it
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Hunt the interface by the shape the binary states, not by a rule abou…
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#44:
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The interface is rasterized at 1920x1080, so its resolution was never…
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#43:
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Promoting the interface target cannot sharpen what Slate already rast…
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#42:
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Notice when the reinsertion plan stops describing the frame
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#41:
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Stop pairing a promoted target with the depth it no longer matches
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#40:
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The interface has a name, an offset and a size field
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#39:
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Settle where the render scale belongs and where the interface belongs
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#38:
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Record what F6 actually did, since it has been run three times
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#37:
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Game-tested: the briefing relief draws at native and reaches the frame
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#36:
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docs: simplify guides, publish review, and standardize agent skill
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#35:
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Update README with AGENT instructions
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#34:
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docs: plan engine integration and egui validation workflow
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#33:
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docs: plan engine-first AC7 motion and velocity improvements
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#32:
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Keep the engine facts per game, since nobody else does
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#31:
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