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Windows: ticker overlap fix and a Dynamic Island look for the island - #203
shakibbinkabir wants to merge 2 commits into
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The completed step's dim text was absolutely positioned with no `top`, so its static position fell one line below the shimmer text and it was drawn over the current step. Pin it to `top: 0`. The overview also never told the frame loop that the ticker was mid-scroll, so a step arriving while everything else was settled could freeze half-way. The view's tick() now reports whether it needs another frame. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- Shape: the island floats 8 px below the top edge with all four corners rounded and a soft shadow; compact is a full 36 px capsule, expanded uses 36 px corners with concentric 22 px cards. - Room: expanded is 680 x 176 (was 640 x 160), with more padding, a wider gap between cards, roomier pills and no card hairlines. Card content and Mochi are centred vertically. - Motion: opening is a softer spring (0.5 / 0.8); closing is a critically damped spring instead of the 340 ms curve, which is removed. The content follows the shape a beat later, sharpening from a slight blur and scale, and views cross-fade the same way. The hit rect sent to Rust carries the new top gap; the 14 px hit margin still covers the strip above the island, so hovering the very top edge still counts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Tested on Windows 11, with only the first commit (200f7f7) cherry-picked onto current |
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Thank you! The first commit (ticker overlap + overview frame-loop fix) is in Coucou for Windows 0.2.0 (https://github.com/Louis-CFM/coucou/releases/tag/windows-v0.2.0), credited to you. The Dynamic Island restyle isn't merged: the repo keeps shipped views exactly as they are unless a redesign is decided for every platform. Details in #307. Generated by Claude Code |

Two Windows-only changes, one commit each, so the fix can be taken without the restyle.
1. Ticker steps drawn on top of each other (bug)
In the overview's Claude Code card, the completed step was drawn over the current one. Its dim text is absolutely positioned with no
top, so its static position fell one line below the shimmer text, onto the next row. It now hastop: 0.The frame loop also never asked the overview whether the ticker was mid-scroll, so a step arriving while everything else had settled could freeze half-way.
ViewHost.tick()now returns whether the view needs another frame.2. Dynamic Island look (restyle, asked for by me as a user)
I know CLAUDE.md says existing views stay as they ship, so this is a proposal; the second commit can be dropped on its own. Nothing on the Mac side changes.
anim.ts. When the island opens, the content follows the shape a beat later, sharpening from a slight blur and scale, and views cross-fade the same way.The hit rect sent to Rust carries the new top gap. The existing 14 px hit margin still covers the strip above the island, so pushing the cursor to the very top edge still counts as hovering it.
Testing
tsc --noEmitis clean, andnpm run packbuilds and installs on Windows 11.🤖 Generated with Claude Code