loopline: plaster walls and tiled roofs on the generated town - #1
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Uses the textured building surfaces from jgengine#1749 (BuildingPalette parts carry maps/repeat). Needs the SDK release that includes it. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Adopts the textured building surfaces from Noisemaker111/jgengine#1749: plaster001 walls and roofingtiles001 roofs on the three generated clusters.
loopline/src/game/assets.ts: resolve the two ambientCG materials.loopline/src/world.ts: palette walls/roofs become{ color, maps, repeat, roughness }.Parked: typechecks only once a published
@jgengine/corecarriesBuildingSurfaceMaterial. Shots are on the engine PR.🤖 Generated with Claude Code