Skip to content

loopline: plaster walls and tiled roofs on the generated town - #1

Open
Noisemaker111 wants to merge 1 commit into
mainfrom
claude/loopline-textured-facades
Open

Noisemaker111 wants to merge 1 commit into
mainfrom
claude/loopline-textured-facades

Conversation

@Noisemaker111

Copy link
Copy Markdown
Owner

Adopts the textured building surfaces from Noisemaker111/jgengine#1749: plaster001 walls and roofingtiles001 roofs on the three generated clusters.

  • loopline/src/game/assets.ts: resolve the two ambientCG materials.
  • loopline/src/world.ts: palette walls/roofs become { color, maps, repeat, roughness }.

Parked: typechecks only once a published @jgengine/core carries BuildingSurfaceMaterial. Shots are on the engine PR.

🤖 Generated with Claude Code

Uses the textured building surfaces from jgengine#1749 (BuildingPalette parts
carry maps/repeat). Needs the SDK release that includes it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant