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Synchronize world colliders with physics backends - #1720

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Noisemaker111 merged 3 commits into
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claude/1682-world-collider-sync
Sep 2, 2026
Merged

Noisemaker111 merged 3 commits into
mainfrom
claude/1682-world-collider-sync

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Adds shared world-collider synchronization for static objects and terrain.

  • Creates and updates static object collider bodies.
  • Syncs terrain heightfields.
  • Covers spawned-object raycasts.

Refs #1682

Verification:

  • focused world collider test (passed)
  • bun --cwd=packages/core run check-types (passed)
  • bun --cwd=packages/core run build (passed)
  • bun run check-changelog (passed)
  • bun run check-export-manifest (passed)

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Project Deployment Actions Updated
jgengine-web Ready Ready Preview Sep 2, 2026 2:58am UTC

@Noisemaker111
Noisemaker111 force-pushed the claude/1682-world-collider-sync branch from ae47f04 to 4afcdfc Compare September 2, 2026 02:46
@Noisemaker111
Noisemaker111 merged commit e5e5c05 into main Sep 2, 2026
7 of 8 checks passed
@Noisemaker111
Noisemaker111 deleted the claude/1682-world-collider-sync branch September 2, 2026 02:56
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