Skip to content

Add graphics profiles for game presentation - #1725

Merged
Noisemaker111 merged 1 commit into
mainfrom
claude/1680-graphics-profiles
Sep 2, 2026
Merged

Noisemaker111 merged 1 commit into
mainfrom
claude/1680-graphics-profiles

Conversation

@Noisemaker111

Copy link
Copy Markdown
Owner

Adds reusable quality profiles across shell presentation controls.

  • Defines graphics profile defaults and game overrides.
  • Applies profiles to DPR, shadows, culling, particles, and post-processing.
  • Adds core profile tests and generated API artifacts.

Refs #1680

Verification:

  • graphics profile and particle tests (7 passed)
  • core and shell typechecks (passed)
  • bun run gen (passed)
  • changelog, doc-symbol, orphan-ratchet, and diff checks (passed)

High profile:
high

The-robots has no visible Settings control for a drive-based low-profile capture; the high-profile capture exercises the rendered shell path.

@vercel

vercel Bot commented Sep 2, 2026

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated
jgengine-web Building Building Preview Sep 2, 2026 2:50am UTC

@Noisemaker111
Noisemaker111 enabled auto-merge (squash) September 2, 2026 02:50
@Noisemaker111
Noisemaker111 merged commit 2c9218b into main Sep 2, 2026
7 of 8 checks passed
@Noisemaker111
Noisemaker111 deleted the claude/1680-graphics-profiles branch September 2, 2026 02:50
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant