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Only issue is: once again, the lambda is static, and that *doesn't work for this* because we need the lootManager to fire the event. I do have a couple ideas revolving around doing something hacky with JsonElement, and doing something hacky with ImmutableMap.Builder, but this is my current status.
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Kit's taking a break from modding, if someone wants to take up this PR they can make PRs to this branch. |
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I'm still around to answer questions and stuff though ^-^ EDIT: Right, it may worth looking at using Fabric's loot table event again -- we can't handle setting the names of loot pools with it, but that doesn't mean we can't still use it to obtain the final result |
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Opening this as a draft pull request so we can discuss.
I believe there's still an error present, but it's just a matter of how we handle an exception.
The whole idea is to cut out the static
ThreadLocal<Deque<...>>in LootHooks in favor of messing with json. However, this PR also includes a technique we could use to avoid overwriting the lambda that could be pulled in on its own. (see second commit)