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File Parsing
The GSF Parser supports the parsing of previously created CombatLogs. Upon starting the GSF Parser, the files in your CombatLogs folder are automatically added to the top left listbox. You can select a file by double-clicking the date in the listbox. If some of your CombatLogs have names that could not be parsed to dates, you can find them under their normal filename. Each playing session (each log-in on a character) will create a new CombatLog. Selecting items goes the same for matches and spawns, but also in their respective listboxes.
CombatLogs contain information about the abilities you used in a GSF match and on who you used them. This includes weaponry, but also co-pilot abilities and Repair Drones, for example. CombatLogs do not tell the whole story though. What map you are playing in, what kind of match it is (Domination or Team Deathmatch) or whether a game was a win or a loss is all not included. Also not included are the medals you earn, though there might be a way around this, which is being investigated.
By reading the contents of a CombatLog file, separate matches and spawns can be identified and a lot can be learned about them. Selecting a spawn will show you some statistics of that match, but it will also provide you with a list of enemies you took damage from and the abilities you used. You can even look at an event-by-event analysis of the spawn by clicking the Show events for spawn button. You can see an example of the events view below.
Instead of just one spawn, you can also parse an entire match or file in one go, or even all of the files in the CombatLogs folder. This will show the totals of the statistics in the frame.
The enemies and abilities are listed in widgets called a treeview. This treeview allows you to highlight a certain enemy or ability. You can also sort the items by clicking the header of a column you want the items you want to be sorted by.
Screen parsing results are shown in the screen parsing tab if available. This includes information from the features you had selected to be enabled in the settings during the parsing session. Other information is not included and cannot be reproduced.
On the right in the window you will see information about the ship you used. This includes the name of the ship, an image of the ship and the components you used. All ships are provided with their Imperial names and images by default, but a setting is available to change that to the Republic images and names. An example is provided below. Sometimes not all ships can be eliminated from the list of possible ships by tracking the components. Unfortunately, the GSF Parser can then not know what ship you used, but it will list all possibilities. The components will still be provided, but no image will be set.
If you choose to parse all CombatLogs, multiple matches or multiple spawns, the GSF Parser will show you how many times you used each ship.
This features allows the user to filter CombatLogs and only list the ones desired in the file treeview. First, click the Filters-button and click the checkboxes for the types of filters to apply. Then open the frames for these filters and enter them. An example, in which only files with spawns of a Razorwire equipped with Heavy Laser Cannon are allowed, can be found below.
When parsing a spawn flown in a bomber, the damage dealt will not be correct, as the damage bombs deal to enemies is not recorded in the CombatLog of the bomber. The only way to get the information is to have a working GSF-Server, about which you can find out more on the Sharing and Leaderboards page.
Proudly created by RedFantom, Daethyra and Sprigellania, gsfparser.tk




