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Nov 8, 2026
New: - Audio > Audio output: Stereo, Surround 5.1 or 3D Headphones. Stereo stays the default (#576). - Audio > Shrine sensor volume, 0% to 100%, from the next start (#571, fixes #449). The sound is changed in memory only; the game files are not touched. - Controls > HUD button layout: where A, B, X and Y sit on the HUD's diamond, from the next start. Automatic follows the controller bindings (#574, #321). Tested by playing on Windows with headphones (Stereo and 3D Headphones), and with a hidden start, warp and teleport run: no crash and no errors in the log. Surround 5.1 has not been tested on real 5.1 speakers, and the option says so. Co-authored-by: jfpaardoo <juaparpar@alum.us.es> Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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What this changes
Adds a HUD button layout (�utton_layout in savagewind.ini) option under Options > Controls to customize where the four Switch face buttons (A, B, X, Y) sit on the HUD action prompt diamond (PaDoCommandA/B/X/Y_00.bflyt):
In hud_letters_flyt() (
untime/services/fs.c), when the diamond layout differs from the default Nintendo positions, PaDoCommandA/B/X/Y_00.bflyt updates:
untime/nvn/glyphs.c) so that ICONS_NINTENDO redraws the active layout icon (Nt_KeyTexA/B/X/Y_00) when a face button is remapped (copy != 0).
untime/ui/i18n/*.inc files and a synthetic unit test (make test-hud-button-layout).
Fixes #321
How it was tested
Checklist