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4 changes: 2 additions & 2 deletions libs/gw2_evtc_parser/src/gw2_evtc_parser/parser.py
Original file line number Diff line number Diff line change
Expand Up @@ -1629,7 +1629,7 @@ def _decode_agent_2025(data: bytes, offset: int) -> Agent:

# v0.16.3-api: cross-validate elite spec against profession.
# EVTC2025+ logs use official GW2 v2 API IDs natively.
elite = _validate_elite_for_profession(int(prof_raw), int(elite_raw))
elite = _validate_elite_for_profession(prof_raw, elite_raw)

return Agent(
id=addr,
Expand Down Expand Up @@ -1698,7 +1698,7 @@ def _decode_agent(data: bytes, offset: int) -> Agent:
# v0.16.3-api: cross-validate elite ID against the agent's
# profession using the canonical helper (handles shared
# collision IDs 55, 63, 73, 74, 75, 77).
elite = _validate_elite_for_profession(int(prof_raw), int(elite_raw))
elite = _validate_elite_for_profession(prof_raw, elite_raw)

return Agent(
id=aid,
Expand Down
106 changes: 106 additions & 0 deletions web/tests/fixtures/playerReadoutRow.test.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,106 @@
import { describe, expect, it } from "vitest";

import { buildPlayerReadoutRow } from "./playerReadoutRow";

describe("buildPlayerReadoutRow", () => {
it("returns a complete PlayerReadoutOut with default values", () => {
const row = buildPlayerReadoutRow();

// Top-level defaults
expect(row.agent_id).toBe(1);
expect(row.account_name).toBe(":test.1234");
expect(row.name).toBe("Test Character");
expect(row.profession).toBe("PROF(1)");
expect(row.elite_spec).toBe("BASE");
expect(row.subgroup).toBe(1);
expect(row.is_commander).toBe(false);
expect(row.roles).toEqual(["DPS"]);

// Damage — all zeros
expect(row.damage.dps_total).toBe(0);
expect(row.damage.dps_power).toBe(0);
expect(row.damage.dps_condi).toBe(0);
expect(row.damage.strips).toBe(0);

// Heal — all zeros
expect(row.heal.hps).toBe(0);
expect(row.heal.cleanses).toBe(0);

// Boons — uptime nulls, outgoing nulls
expect(row.boons.might_uptime).toBeNull();
expect(row.boons.fury_uptime).toBeNull();
expect(row.boons.outgoing_might).toBeNull();
expect(row.boons.outgoing_stability).toBeNull();
expect(row.boons.other_boons_out).toEqual({});

// Defense — zeros and nulls
expect(row.defense.damage_taken).toBe(0);
expect(row.defense.presence_pct).toBeNull();
expect(row.defense.dist_to_commander).toBeNull();
});

it("allows overriding top-level fields", () => {
const row = buildPlayerReadoutRow({ name: "Custom Name", subgroup: 5 });
expect(row.name).toBe("Custom Name");
expect(row.subgroup).toBe(5);
// Unchanged defaults
expect(row.profession).toBe("PROF(1)");
expect(row.defense.damage_taken).toBe(0);
});

it("allows overriding nested damage fields by spreading the default", () => {
const defaults = buildPlayerReadoutRow().damage;
const row = buildPlayerReadoutRow({
damage: { ...defaults, dps_total: 30000, dps_power: 20000, dps_condi: 10000 },
});
expect(row.damage.dps_total).toBe(30000);
expect(row.damage.dps_power).toBe(20000);
expect(row.damage.dps_condi).toBe(10000);
// Non-overridden fields preserved from defaults
expect(row.damage.strips).toBe(0);
expect(row.damage.cc_applied).toBe(0);
});

it("allows overriding nested boon fields by spreading the default", () => {
// ``...overrides`` replaces the entire boons object at the top level,
// so callers must spread the default sub-object before overriding.
const defaults = buildPlayerReadoutRow().boons;
const row = buildPlayerReadoutRow({
boons: { ...defaults, might_uptime: 85, fury_uptime: 70 },
});
expect(row.boons.might_uptime).toBe(85);
expect(row.boons.fury_uptime).toBe(70);
// Non-overridden fields preserved from defaults
expect(row.boons.quickness_uptime).toBeNull();
expect(row.boons.outgoing_might).toBeNull();
expect(row.boons.outgoing_stability).toBeNull();
});

it("allows overriding nested defense fields by spreading the default", () => {
const defaults = buildPlayerReadoutRow().defense;
const row = buildPlayerReadoutRow({
defense: { ...defaults, damage_taken: 50000, presence_pct: 95 },
});
expect(row.defense.damage_taken).toBe(50000);
expect(row.defense.presence_pct).toBe(95);
// Non-overridden fields preserved from defaults
expect(row.defense.deaths).toBe(0);
expect(row.defense.dist_to_commander).toBeNull();
});

it("accepts an empty overrides object", () => {
const row = buildPlayerReadoutRow({});
expect(row.agent_id).toBe(1);
expect(row.name).toBe("Test Character");
});

it("accepts no arguments", () => {
const row = buildPlayerReadoutRow();
expect(row.agent_id).toBe(1);
});

it("overrides roles array", () => {
const row = buildPlayerReadoutRow({ roles: ["Heal", "CC"] });
expect(row.roles).toEqual(["Heal", "CC"]);
});
});
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