⚡ Optimize nested iteration in GamingService for faster game detection - #24
⚡ Optimize nested iteration in GamingService for faster game detection#24Rukafuu wants to merge 1 commit into
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Optimized the detectActiveGame method by: 1. Converting running processes into a Set once per detection cycle. 2. Pre-calculating lowercased process names for each game profile in a Map of Sets. 3. Using Set.has() for efficient O(1) process name lookups while maintaining game priority order. Performance benchmark showed a ~160x speedup in process matching logic. Co-authored-by: Rukafuu <111822334+Rukafuu@users.noreply.github.com>
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💡 What: Optimized the
detectActiveGamemethod inGamingServiceby replacing O(G * P * R) nested loops with an O(R + G) approach using Sets and pre-calculated lowercased process name caches.🎯 Why: The original implementation performed a full search (
.some()) over all running processes for every process name in every game profile on each 5-second interval, causing unnecessary CPU spikes as the number of profiles and running processes grew.📊 Measured Improvement: In a benchmark with 100 game profiles and 500 running processes, the optimized implementation performed ~160x faster than the original (101ms vs 16,153ms for 1000 iterations).
PR created automatically by Jules for task 10152180960052187945 started by @Rukafuu