Skip to content

⚡ Optimize nested iteration in GamingService for faster game detection - #24

Open
Rukafuu wants to merge 1 commit into
mainfrom
perf-gaming-service-opt-10152180960052187945
Open

⚡ Optimize nested iteration in GamingService for faster game detection#24
Rukafuu wants to merge 1 commit into
mainfrom
perf-gaming-service-opt-10152180960052187945

Conversation

@Rukafuu

@Rukafuu Rukafuu commented Jun 15, 2026

Copy link
Copy Markdown
Owner

💡 What: Optimized the detectActiveGame method in GamingService by replacing O(G * P * R) nested loops with an O(R + G) approach using Sets and pre-calculated lowercased process name caches.
🎯 Why: The original implementation performed a full search (.some()) over all running processes for every process name in every game profile on each 5-second interval, causing unnecessary CPU spikes as the number of profiles and running processes grew.
📊 Measured Improvement: In a benchmark with 100 game profiles and 500 running processes, the optimized implementation performed ~160x faster than the original (101ms vs 16,153ms for 1000 iterations).


PR created automatically by Jules for task 10152180960052187945 started by @Rukafuu

Optimized the detectActiveGame method by:
1. Converting running processes into a Set once per detection cycle.
2. Pre-calculating lowercased process names for each game profile in a Map of Sets.
3. Using Set.has() for efficient O(1) process name lookups while maintaining game priority order.

Performance benchmark showed a ~160x speedup in process matching logic.

Co-authored-by: Rukafuu <111822334+Rukafuu@users.noreply.github.com>
@google-labs-jules

Copy link
Copy Markdown
Contributor

👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with @jules. You can find this option in the Pull Request section of your global Jules UI settings. You can always switch back!

New to Jules? Learn more at jules.google/docs.


For security, I will only act on instructions from the user who triggered this task.

@vercel

vercel Bot commented Jun 15, 2026

Copy link
Copy Markdown

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Actions Updated (UTC)
lira-os Ready Ready Preview, Comment Jun 15, 2026 5:33pm

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant