An interactive debug console for Godot 4.4. Built on top of Loggie with filtering, search, and flexible display support.
- Multi-domain filtering: Organize logs by system (Audio, Physics, AI, etc.) with color-coded visualization
- Real-time search: Find specific messages instantly across thousands of log entries
- Persistent settings: Window position, filters, and preferences saved across sessions
- Flexible display options: Run as standalone window or embedded in your game
- Godot 4.4+
- Loggie 2.x logging framework
- Install Loggie first: Follow the Loggie Readme.
- Download the addon: Download the latest release from the releases page
- Extract to your project: Extract the
loggie-console/folder into your Godot project'saddons/directory - Enable the plugin: In Godot, go to Project Settings → Plugins and enable "Loggie Console"
Once enabled, the console will be automatically added as an autoload singleton named LoggieConsole and will be accessible throughout your project.
Once installed, the console can be accessed in several ways:
- Toggle visibility: The console window can be shown/hidden as needed.
- Scene integration: The console automatically integrates with Loggie's logging system, see the Loggie User Guide for usage.
- Godot 4.4+
- Loggie 2.x logging framework
- Clone this repository
- Important: Manually install Loggie 2.x into the
addons/loggie/directory - Open
project.godotin Godot 4.4 - Enable both "Loggie" and "Loggie Console" plugins in Project Settings → Plugins
The Loggie dependency is not included in this repository and must be installed separately following the Loggie installation guide.
The project includes a test scene that demonstrates the console functionality. Run res://test/loggie_test.tscn to see an interactive demo with buttons to generate different types of log messages, test continuous logging, and demonstrate filtering, domain organization, and search capabilities.
