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Releases: Smitner-Studio/loggie-console

v1.0.1

31 Aug 17:55

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Added

  • Plugin system with automatic autoload setup (LoggieConsole singleton)
  • Automatic plugin installation through Godot's plugin system

Changed

  • Removed @tool directive from component scripts for better runtime performance
  • Simplified installation process - now uses Godot's plugin system

Fixed

  • Fixed null message exception in log buffer filtering (log_buffer.gd:132)
  • Improved null-safety in _reapply_filters() method

v1.0.0

31 Aug 10:40

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Added

  • Interactive debug console for Godot 4.4
  • Multi-domain filtering with color-coded visualization
  • Real-time search functionality for log messages
  • Persistent settings for window position, filters, and preferences
  • Flexible display options (standalone window or embedded)
  • Component-based architecture with modular UI components
  • LogBuffer for efficient message storage and filtering
  • PanelDomainSelector for advanced domain filtering
  • LogLevelFilter for log level selection (ERROR, WARN, INFO, DEBUG)
  • ConsoleControls with action buttons, search, and settings
  • StatusDisplay showing statistics and status information
  • Custom Loggie channel integration for complete message metadata
  • Multi-display support with window positioning validation
  • Test scene demonstrating console functionality
  • Automatic settings persistence on window close/minimize
  • Performance optimizations for high-volume logging

Dependencies

  • Requires Loggie 2.x logging framework
  • Compatible with Godot 4.4+