Releases: Smitner-Studio/loggie-console
Releases · Smitner-Studio/loggie-console
v1.0.1
Added
- Plugin system with automatic autoload setup (LoggieConsole singleton)
- Automatic plugin installation through Godot's plugin system
Changed
- Removed @tool directive from component scripts for better runtime performance
- Simplified installation process - now uses Godot's plugin system
Fixed
- Fixed null message exception in log buffer filtering (
log_buffer.gd:132) - Improved null-safety in
_reapply_filters()method
v1.0.0
Added
- Interactive debug console for Godot 4.4
- Multi-domain filtering with color-coded visualization
- Real-time search functionality for log messages
- Persistent settings for window position, filters, and preferences
- Flexible display options (standalone window or embedded)
- Component-based architecture with modular UI components
- LogBuffer for efficient message storage and filtering
- PanelDomainSelector for advanced domain filtering
- LogLevelFilter for log level selection (ERROR, WARN, INFO, DEBUG)
- ConsoleControls with action buttons, search, and settings
- StatusDisplay showing statistics and status information
- Custom Loggie channel integration for complete message metadata
- Multi-display support with window positioning validation
- Test scene demonstrating console functionality
- Automatic settings persistence on window close/minimize
- Performance optimizations for high-volume logging
Dependencies
- Requires Loggie 2.x logging framework
- Compatible with Godot 4.4+