Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion en/Overview.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ Following is the list of external authentication supported by Gamebase.
| PAYCO | O | O | O | |
| NAVER | O | O | O | |
| Twitter | O | O | | O |
| LINE | O | O | | |
| LINE | O | O | | O |
| Hangame | O | O | O | |
| Weibo | O | O | | |
| Steam | O | O | | O |
Expand Down
6 changes: 6 additions & 0 deletions en/release-notes-ios.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,11 @@
## Game > Gamebase > Release Notes > iOS

### 2.68.1 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.1/GamebaseSDK-iOS.zip)

#### 버그 수정
* Swift 파일에서 Gamebase SDK를 import할 때 발생하던 오류를 수정하였습니다.
Comment on lines +6 to +7
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
#### 버그 수정
* Swift 파일에서 Gamebase SDK를 import할 때 발생하던 오류를 수정하였습니다.
#### Bug Fixes
* Fixed an error that occurs when importing the Gamebase SDK from a Swift file.


### 2.68.0 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-iOS.zip)

Expand Down
11 changes: 11 additions & 0 deletions en/release-notes-unity.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,16 @@
## Game > Gamebase > Release Notes > Unity

### 2.68.1 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.1/GamebaseSDK-Unity.zip)

#### 기능 개선/변경

* 내부 로직을 개선하였습니다.

#### 플랫폼별 변경 사항
Comment on lines +6 to +10
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
#### 기능 개선/변경
* 내부 로직을 개선하였습니다.
#### 플랫폼별 변경 사항
#### Feature Updates
* Improved internal logic.
#### Platform-Specific Changes


* [Gamebase iOS SDK 2.68.1](./release-notes-ios/#2681-2024-12-10)

### 2.68.0 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-Unity.zip)

Expand Down
22 changes: 22 additions & 0 deletions en/release-notes-unreal.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,27 @@
## Game > Gamebase > Release Notes > Unreal

### 2.68.0 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-Unreal.zip)

#### 기능 개선/변경
* 내부 로직을 개선했습니다.
* (Windows) Twitter 인증 방식을 OAuth 2.0으로 변경하여, 아래의 설정 변경 없이는 로그인이 동작하지 않습니다.
* OAuth 2.0 Client ID 및 Client Secret 발급
* Twitter Developer Portal에서 OAuth 2.0 Client ID와 Client Secret을 생성한 후, Gamebase 콘솔에 등록합니다.
* Callback URL 설정
* Gamebase 콘솔에 Callback URL(https://id-gamebase.toast.com/oauth/callback)을 설정합니다.
* 동일한 Callback URL을 Twitter Developer Portal에 추가합니다.
* 자세한 내용은 다음 링크를 참고하세요.
* [Game > Gamebase > 콘솔 사용 가이드 > 앱 > Authentication Information](./oper-app/#authentication-information)

#### 버그 수정
* (Windows) 결제 프로세스에서 크래시가 발생하지 않도록 수정했습니다.
* (Windows) Steam 결제 중 ESC 키로 결제를 종료하는 경우 다음 결제 API가 동작하지 않는 이슈를 수정했습니다.

#### 플랫폼별 변경 사항
Comment on lines +6 to +21
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
#### 기능 개선/변경
* 내부 로직을 개선했습니다.
* (Windows) Twitter 인증 방식을 OAuth 2.0으로 변경하여, 아래의 설정 변경 없이는 로그인이 동작하지 않습니다.
* OAuth 2.0 Client ID Client Secret 발급
* Twitter Developer Portal에서 OAuth 2.0 Client ID와 Client Secret을 생성한 후, Gamebase 콘솔에 등록합니다.
* Callback URL 설정
* Gamebase 콘솔에 Callback URL(https://id-gamebase.toast.com/oauth/callback)을 설정합니다.
* 동일한 Callback URL을 Twitter Developer Portal에 추가합니다.
* 자세한 내용은 다음 링크를 참고하세요.
* [Game > Gamebase > 콘솔 사용 가이드 > > Authentication Information](./oper-app/#authentication-information)
#### 버그 수정
* (Windows) 결제 프로세스에서 크래시가 발생하지 않도록 수정했습니다.
* (Windows) Steam 결제 중 ESC 키로 결제를 종료하는 경우 다음 결제 API가 동작하지 않는 이슈를 수정했습니다.
#### 플랫폼별 변경 사항
#### Feature Updates
* Improved internal logic.
* (Windows) Twitter changed its authentication method to OAuth 2.0, so login will not work without changing the settings below.
* Issue OAuth 2.0 Client ID and Client Secret
* Create an OAuth 2.0 Client ID and Client Secret in the Twitter Developer Portal, then register them in the Gamebase console.
* Set Callback URL
* Set the Callback URL (https://id-gamebase.toast.com/oauth/callback) in the Gamebase console.
* Add the same Callback URL to the Twitter Developer Portal.
* For more information, see the link below.
* [Game > Gamebase > Console User Guide > App > Authentication Information](./oper-app/#authentication-information)
#### Bug Fixes
* (Windows) Fixed so that crash would not occur when making payment.
* (Windows) Fixed an issue where, when exiting the payment with an ESC key on Steam payment, the following payment APIs would not work.
#### Platform-Specific Changes

* [Gamebase Android SDK 2.68.0](./release-notes-android/#2680-2024-11-26)
* [Gamebase iOS SDK 2.68.1](./release-notes-ios/#2681-2024-12-10)

### 2.67.2 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.67.2/GamebaseSDK-Unreal.zip)

Expand Down
2 changes: 1 addition & 1 deletion en/unity-started.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ This guide describes the environments and initial setting of Gamebase Unity SDK.
>
> Supported Unity versions
>
> * 2020.3.16 ~ 6000.0.23
> * 2020.3.16 ~ 6000.0.30

#### Android
> <font color="red">[Caution]</font>
Expand Down
8 changes: 4 additions & 4 deletions en/unreal-purchase.md
Original file line number Diff line number Diff line change
Expand Up @@ -353,7 +353,7 @@ void USample::RequestItemListOfNotConsumed(bool bAllStores)
Configuration.bAllStores = bAllStores;

UGamebaseSubsystem* Subsystem = UGameInstance::GetSubsystem<UGamebaseSubsystem>(GetGameInstance());
Subsystem->GetPurchase()->RequestItemListOfNotConsumed(Configuration, FGamebasePurchasableItemListDelegate::CreateLambda(
Subsystem->GetPurchase()->RequestItemListOfNotConsumed(Configuration, FGamebasePurchasableReceiptListDelegate::CreateLambda(
[](const TArray<FGamebasePurchasableItem>* PurchasableItemList, const FGamebaseError* Error)
{
if (Gamebase::IsSuccess(Error))
Expand All @@ -363,10 +363,10 @@ void USample::RequestItemListOfNotConsumed(bool bAllStores)

UE_LOG(GamebaseTestResults, Display, TEXT("RequestItemListOfNotConsumed succeeded."));

for (const FGamebasePurchasableItem& PurchasableItem : *PurchasableItemList)
for (const FGamebasePurchasableReceipt& PurchasableReceipt : *purchasableReceiptList)
{
UE_LOG(GamebaseTestResults, Display, TEXT(" - GamebaseProductId= %s, price= %f, itemName= %s, itemName= %s, marketItemId= %s"),
*PurchasableReceipt.GamebaseProductId, PurchasableItem.Price, *PurchasableItem.Currency, *PurchasableItem.ItemName, *PurchasableItem.MarketItemId);
UE_LOG(GamebaseTestResults, Display, TEXT(" - GamebaseProductId= %s, price= %f, currency= %s, paymentSeq= %s, purchaseToken= %s"),
*PurchasableReceipt.GamebaseProductId, PurchasableReceipt.Price, *PurchasableReceipt.Currency, *PurchasableReceipt.PaymentSeq, *PurchasableReceipt.PurchaseToken);
}
}
else
Expand Down
2 changes: 1 addition & 1 deletion ja/Overview.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ Gamebaseは、様々なIdP(アイデンティティプロバイダー)のアカ
| PAYCO | O | O | O | |
| NAVER | O | O | O | |
| Twitter | O | O | | O |
| LINE | O | O | | |
| LINE | O | O | | O |
| Hangame | O | O | O | |
| Weibo | O | O | | |
| Steam | O | O | | O |
Expand Down
6 changes: 6 additions & 0 deletions ja/release-notes-ios.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,11 @@
## Game > Gamebase > リリースノート > iOS

### 2.68.1 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.1/GamebaseSDK-iOS.zip)

#### 버그 수정
* Swift 파일에서 Gamebase SDK를 import할 때 발생하던 오류를 수정하였습니다.
Comment on lines +6 to +7
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
#### 버그 수정
* Swift 파일에서 Gamebase SDK를 import할 때 발생하던 오류를 수정하였습니다.
#### バグ修正
* SwiftファイルからGamebase SDKをimportする時に発生していたエラーを修正しました。


### 2.68.0 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-iOS.zip)

Expand Down
11 changes: 11 additions & 0 deletions ja/release-notes-unity.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,16 @@
## Game > Gamebase > リリースノート > Unity

### 2.68.1 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.1/GamebaseSDK-Unity.zip)

#### 기능 개선/변경

* 내부 로직을 개선하였습니다.

#### 플랫폼별 변경 사항
Comment on lines +6 to +10
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
#### 기능 개선/변경
* 내부 로직을 개선하였습니다.
#### 플랫폼별 변경 사항
#### 機能改善/変更
* 内部ロジックを改善しました。
#### プラットフォーム別の変更事項


* [Gamebase iOS SDK 2.68.1](./release-notes-ios/#2681-2024-12-10)

### 2.68.0 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-Unity.zip)

Expand Down
22 changes: 22 additions & 0 deletions ja/release-notes-unreal.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,27 @@
## Game > Gamebase > リリースノート > Unreal

### 2.68.0 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-Unreal.zip)

#### 기능 개선/변경
* 내부 로직을 개선했습니다.
* (Windows) Twitter 인증 방식을 OAuth 2.0으로 변경하여, 아래의 설정 변경 없이는 로그인이 동작하지 않습니다.
* OAuth 2.0 Client ID 및 Client Secret 발급
* Twitter Developer Portal에서 OAuth 2.0 Client ID와 Client Secret을 생성한 후, Gamebase 콘솔에 등록합니다.
* Callback URL 설정
* Gamebase 콘솔에 Callback URL(https://id-gamebase.toast.com/oauth/callback)을 설정합니다.
* 동일한 Callback URL을 Twitter Developer Portal에 추가합니다.
* 자세한 내용은 다음 링크를 참고하세요.
* [Game > Gamebase > 콘솔 사용 가이드 > 앱 > Authentication Information](./oper-app/#authentication-information)

#### 버그 수정
* (Windows) 결제 프로세스에서 크래시가 발생하지 않도록 수정했습니다.
* (Windows) Steam 결제 중 ESC 키로 결제를 종료하는 경우 다음 결제 API가 동작하지 않는 이슈를 수정했습니다.

#### 플랫폼별 변경 사항
Comment on lines +6 to +21
Copy link
Copy Markdown
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Suggested change
#### 기능 개선/변경
* 내부 로직을 개선했습니다.
* (Windows) Twitter 인증 방식을 OAuth 2.0으로 변경하여, 아래의 설정 변경 없이는 로그인이 동작하지 않습니다.
* OAuth 2.0 Client ID 및 Client Secret 발급
* Twitter Developer Portal에서 OAuth 2.0 Client ID와 Client Secret을 생성한 후, Gamebase 콘솔에 등록합니다.
* Callback URL 설정
* Gamebase 콘솔에 Callback URL(https://id-gamebase.toast.com/oauth/callback)을 설정합니다.
* 동일한 Callback URL을 Twitter Developer Portal에 추가합니다.
* 자세한 내용은 다음 링크를 참고하세요.
* [Game > Gamebase > 콘솔 사용 가이드 > 앱 > Authentication Information](./oper-app/#authentication-information)
#### 버그 수정
* (Windows) 결제 프로세스에서 크래시가 발생하지 않도록 수정했습니다.
* (Windows) Steam 결제 중 ESC 키로 결제를 종료하는 경우 다음 결제 API가 동작하지 않는 이슈를 수정했습니다.
#### 플랫폼별 변경 사항
#### 機能改善/変更
* 内部ロジックを改善しました。
* (Windows) Twitter認証方式をOAuth 2.0に変更し、以下の設定を変更しないとログインが動作しません。
* OAuth 2.0 Client ID及びClient Secret発行
* Twitter Developer PortalでOAuth 2.0 Client IDとClient Secretを作成した後、 Gamebaseコンソールに登録します。
* Callback URL設定
* GamebaseコンソールにCallback URL(https://id-gamebase.toast.com/oauth/callback)を設定します。
* 同じCallback URLをTwitter Developer Portalに追加します。
* 詳細は次のリンクを参照してください。
* [Game > Gamebase > コンソール使用ガイド > アプリ > Authentication Information](./oper-app/#authentication-information)
#### バグ修正
* (Windows)決済プロセスでクラッシュが発生しないように修正しました。
* (Windows)Steam決済中にESCキーで決済を終了した場合、次の決済APIが動作しない問題を修正しました。
#### プラットフォーム別の変更事項

* [Gamebase Android SDK 2.68.0](./release-notes-android/#2680-2024-11-26)
* [Gamebase iOS SDK 2.68.1](./release-notes-ios/#2681-2024-12-10)

### 2.67.2 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.67.2/GamebaseSDK-Unreal.zip)

Expand Down
2 changes: 1 addition & 1 deletion ja/unity-started.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ Gamebase Unity SDKの使用環境及び初期設定について説明します
>
> Unity対応バージョン
>
> * 2020.3.16 ~ 6000.0.23
> * 2020.3.16 ~ 6000.0.30

#### Android
> <font color="red">[注意]</font>
Expand Down
8 changes: 4 additions & 4 deletions ja/unreal-purchase.md
Original file line number Diff line number Diff line change
Expand Up @@ -351,7 +351,7 @@ void USample::RequestItemListOfNotConsumed(bool bAllStores)
Configuration.bAllStores = bAllStores;

UGamebaseSubsystem* Subsystem = UGameInstance::GetSubsystem<UGamebaseSubsystem>(GetGameInstance());
Subsystem->GetPurchase()->RequestItemListOfNotConsumed(Configuration, FGamebasePurchasableItemListDelegate::CreateLambda(
Subsystem->GetPurchase()->RequestItemListOfNotConsumed(Configuration, FGamebasePurchasableReceiptListDelegate::CreateLambda(
[](const TArray<FGamebasePurchasableItem>* PurchasableItemList, const FGamebaseError* Error)
{
if (Gamebase::IsSuccess(Error))
Expand All @@ -361,10 +361,10 @@ void USample::RequestItemListOfNotConsumed(bool bAllStores)

UE_LOG(GamebaseTestResults, Display, TEXT("RequestItemListOfNotConsumed succeeded."));

for (const FGamebasePurchasableItem& PurchasableItem : *PurchasableItemList)
for (const FGamebasePurchasableReceipt& PurchasableReceipt : *purchasableReceiptList)
{
UE_LOG(GamebaseTestResults, Display, TEXT(" - GamebaseProductId= %s, price= %f, itemName= %s, itemName= %s, marketItemId= %s"),
*PurchasableReceipt.GamebaseProductId, PurchasableItem.Price, *PurchasableItem.Currency, *PurchasableItem.ItemName, *PurchasableItem.MarketItemId);
UE_LOG(GamebaseTestResults, Display, TEXT(" - GamebaseProductId= %s, price= %f, currency= %s, paymentSeq= %s, purchaseToken= %s"),
*PurchasableReceipt.GamebaseProductId, PurchasableReceipt.Price, *PurchasableReceipt.Currency, *PurchasableReceipt.PaymentSeq, *PurchasableReceipt.PurchaseToken);
}
}
else
Expand Down
2 changes: 1 addition & 1 deletion ko/Overview.md
Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@ Gamebase는 여러 IdP(identity provider)의 계정을 이용한 ID, 비밀번
| PAYCO | O | O | O | |
| NAVER | O | O | O | |
| Twitter | O | O | | O |
| LINE | O | O | | |
| LINE | O | O | | O |
| Hangame | O | O | O | |
| Weibo | O | O | | |
| Steam | O | O | | O |
Expand Down
6 changes: 6 additions & 0 deletions ko/release-notes-ios.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,11 @@
## Game > Gamebase > 릴리스 노트 > iOS

### 2.68.1 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.1/GamebaseSDK-iOS.zip)

#### 버그 수정
* Swift 파일에서 Gamebase SDK를 import할 때 발생하던 오류를 수정하였습니다.

### 2.68.0 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-iOS.zip)

Expand Down
11 changes: 11 additions & 0 deletions ko/release-notes-unity.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,16 @@
## Game > Gamebase > 릴리스 노트 > Unity

### 2.68.1 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.1/GamebaseSDK-Unity.zip)

#### 기능 개선/변경

* 내부 로직을 개선하였습니다.

#### 플랫폼별 변경 사항

* [Gamebase iOS SDK 2.68.1](./release-notes-ios/#2681-2024-12-10)

### 2.68.0 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-Unity.zip)

Expand Down
22 changes: 22 additions & 0 deletions ko/release-notes-unreal.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,27 @@
## Game > Gamebase > 릴리스 노트 > Unreal

### 2.68.0 (2024. 12. 10.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.68.0/GamebaseSDK-Unreal.zip)

#### 기능 개선/변경
* 내부 로직을 개선했습니다.
* (Windows) Twitter 인증 방식을 OAuth 2.0으로 변경하여, 아래의 설정 변경 없이는 로그인이 동작하지 않습니다.
* OAuth 2.0 Client ID 및 Client Secret 발급
* Twitter Developer Portal에서 OAuth 2.0 Client ID와 Client Secret을 생성한 후, Gamebase 콘솔에 등록합니다.
* Callback URL 설정
* Gamebase 콘솔에 Callback URL(https://id-gamebase.toast.com/oauth/callback)을 설정합니다.
* 동일한 Callback URL을 Twitter Developer Portal에 추가합니다.
* 자세한 내용은 다음 링크를 참고하세요.
* [Game > Gamebase > 콘솔 사용 가이드 > 앱 > Authentication Information](./oper-app/#authentication-information)

#### 버그 수정
* (Windows) 결제 프로세스에서 크래시가 발생하지 않도록 수정했습니다.
* (Windows) Steam 결제 중 ESC 키로 결제를 종료하는 경우 다음 결제 API가 동작하지 않는 이슈를 수정했습니다.

#### 플랫폼별 변경 사항
* [Gamebase Android SDK 2.68.0](./release-notes-android/#2680-2024-11-26)
* [Gamebase iOS SDK 2.68.1](./release-notes-ios/#2681-2024-12-10)

### 2.67.2 (2024. 11. 26.)
[SDK Download](https://static.toastoven.net/toastcloud/sdk_download/gamebase/v2.67.2/GamebaseSDK-Unreal.zip)

Expand Down
2 changes: 1 addition & 1 deletion ko/unity-started.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ Gamebase Unity SDK 사용 환경 및 초기 설정에 대해 설명합니다.
>
> Unity 지원 버전
>
> * 2020.3.16 ~ 6000.0.28
> * 2020.3.16 ~ 6000.0.30

#### Android
> <font color="red">[주의]</font>
Expand Down
8 changes: 4 additions & 4 deletions ko/unreal-purchase.md
Original file line number Diff line number Diff line change
Expand Up @@ -353,7 +353,7 @@ void USample::RequestItemListOfNotConsumed(bool bAllStores)
Configuration.bAllStores = bAllStores;

UGamebaseSubsystem* Subsystem = UGameInstance::GetSubsystem<UGamebaseSubsystem>(GetGameInstance());
Subsystem->GetPurchase()->RequestItemListOfNotConsumed(Configuration, FGamebasePurchasableItemListDelegate::CreateLambda(
Subsystem->GetPurchase()->RequestItemListOfNotConsumed(Configuration, FGamebasePurchasableReceiptListDelegate::CreateLambda(
[](const TArray<FGamebasePurchasableItem>* PurchasableItemList, const FGamebaseError* Error)
{
if (Gamebase::IsSuccess(Error))
Expand All @@ -363,10 +363,10 @@ void USample::RequestItemListOfNotConsumed(bool bAllStores)

UE_LOG(GamebaseTestResults, Display, TEXT("RequestItemListOfNotConsumed succeeded."));

for (const FGamebasePurchasableItem& PurchasableItem : *PurchasableItemList)
for (const FGamebasePurchasableReceipt& PurchasableReceipt : *purchasableReceiptList)
{
UE_LOG(GamebaseTestResults, Display, TEXT(" - GamebaseProductId= %s, price= %f, itemName= %s, itemName= %s, marketItemId= %s"),
*PurchasableReceipt.GamebaseProductId, PurchasableItem.Price, *PurchasableItem.Currency, *PurchasableItem.ItemName, *PurchasableItem.MarketItemId);
UE_LOG(GamebaseTestResults, Display, TEXT(" - GamebaseProductId= %s, price= %f, currency= %s, paymentSeq= %s, purchaseToken= %s"),
*PurchasableReceipt.GamebaseProductId, PurchasableReceipt.Price, *PurchasableReceipt.Currency, *PurchasableReceipt.PaymentSeq, *PurchasableReceipt.PurchaseToken);
}
}
else
Expand Down