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* All the sprites! Replaced two winter coat + boots & hospital gown. Added all the sprites and copyright! (Surely I didn't miss anything) * the entity + fill yaml part realize I replaced the hospital gown instead of making a new .rsi under _DV but we ball (?) * loadouts files + tweaks/fixes I shouldn't do PRs half asleep. Fixed a bunch of pathing and sprites not showing up correctly. * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * yaml linter whoops changed department -> role time requirement * Revert "yaml linter" This reverts commit e9df54797e29b6a2666fd20317f833764be5abb3. * fix chemist time requirements + more tweaks gave psychologist more jumpsuits and shuffle the order of things around * chemist again ugh * tweaked colors, not updating the image though I agree with rebe in the discussion thread, the light blue does seem too light and flat * requested changes + missing hood sprites I forgot you can toggle the winter coat for a hood so I resprited that * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci --------- Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
* Assorted typo fixes 1 * Whoops forgot this one * Requested changes * Fix a comment Signed-off-by: Radezolid <snappednexus@gmail.com> --------- Signed-off-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com>
Contributor
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RSI Diff Bot; head commit 5d1db38 merging into b7ccfc1 Resources/Textures/_DV/Clothing/Shoes/Boots/winterbootscmo.rsi
Resources/Textures/_DV/Clothing/Head/Hats/beret_medical.rsi
Resources/Textures/_DV/Clothing/Head/Hats/beret_paramedic.rsi
Resources/Textures/_DV/Clothing/Head/Hats/beret_senior_chemist.rsi
Resources/Textures/_DV/Clothing/Head/Hoods/Coat/hoodcmo.rsi
Resources/Textures/_DV/Clothing/Head/Hoods/Coat/hoodmed.rsi
Resources/Textures/_DV/Clothing/Neck/Cloaks/cmo_over_shoulder.rsi
Resources/Textures/_DV/Clothing/Neck/Cloaks/cmo_shawl.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/chemistry_long_lab.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/chemistry_senior_lab.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/cmo_long_lab.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/cybersun_lab.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/long_lab.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/medical_lab.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/medical_long_lab.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Coats/paramedic.rsi
Resources/Textures/_DV/Clothing/OuterClothing/Misc/hospitalgown.rsi
Resources/Textures/_DV/Clothing/OuterClothing/WinterCoats/cmo.rsi
Resources/Textures/_DV/Clothing/OuterClothing/WinterCoats/medical.rsi
Resources/Textures/_DV/Clothing/Shoes/Boots/winterbootsmed.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/chemistry_senior.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/cmo.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/cmo_formal.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/cmo_vest.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/medical_apron.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/medical_offset.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/medical_vest.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpskirt/paramedic_jumper.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/chemistry_senior.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/cmo_formal.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/cmo_summer.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/cmo_vest.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/medical_apron.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/medical_offset.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/medical_vest.rsi
Resources/Textures/_DV/Clothing/Uniforms/Jumpsuit/paramedic_jumper.rsi
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Collaborator
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@Wuffindy I personally love this but what's your take on the sprites? |
Collaborator
Honestly really love the sprites they've done over there, while lacking for specific species, which is understandable since that's something we have to fix/make ourselves i haven't the time to check these in dev for other species though, whether they get displaced properly or not style and theme wise, looks similar enough so all good |
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About the PR
This PR ports the following PRs and distributes them into some loadouts:
Something I want to bring up is the Cybersun labcoat. Not a good fit; remnant of stationside gameplay. Unsure what to do about it
Why / Balance
Hooray for more fashion; expansions for kind of bare Medical loadouts. Loadout size will take a big hit from this but that'll all go away by the time someone implements grouping
Media
Requirements
How to test
Changelog
🆑 Minerva