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Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
ClothingUniformJumpsuitChemistry: 2
ClothingUniformJumpskirtChemistry: 2
ClothingOuterCoatLabChem: 2
ClothingOuterCoatLabLongChemist: 2 # Triad - Porting DeltaV#5485 (Medical Clothing Overhaul)
ClothingShoesColorWhite: 2
ClothingBackpackChemistry: 2
ClothingBackpackSatchelChemistry: 2
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Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,24 @@
ClothingBeltMedical: 4
ClothingHeadHatBeretMedic: 4
ClothingHeadNurseHat: 4
ClothingOuterCoatLab: 4
ClothingOuterWinterMed: 2
# Begin Delta-V additions
ClothingHeadHatBeretMedical: 4
ClothingHeadHatBeretParamedic: 2
ClothingUniformMedicalApron: 2
ClothingUniformJumpskirtMedicalApron: 2
ClothingUniformMedicalOffset: 2
ClothingUniformJumpskirtMedicalOffset: 2
ClothingUniformMedicalVest: 2
ClothingUniformJumpskirtMedicalVest: 2
ClothingUniformParamedicJumper: 2
ClothingUniformJumpskirtParamedicJumper: 2
ClothingOuterCoatParamedicJacket: 1
ClothingOuterCoatLabMedical: 2
ClothingOuterCoatLabLong: 4
ClothingOuterCoatLabLongMedical: 2
# End Delta-V additions
ClothingOuterCoatLab: 4
ClothingShoesColorWhite: 4
ClothingShoesBootsWinterMed: 2
ClothingHandsGlovesLatex: 4
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8 changes: 4 additions & 4 deletions Resources/Prototypes/Entities/Clothing/Head/hoods.yml
Original file line number Diff line number Diff line change
Expand Up @@ -336,9 +336,9 @@
name: chief medical officer's winter coat hood
components:
- type: Sprite
sprite: Clothing/Head/Hoods/Coat/hoodcmo.rsi
sprite: _DV/Clothing/Head/Hoods/Coat/hoodcmo.rsi # DeltaV - Resprite
- type: Clothing
sprite: Clothing/Head/Hoods/Coat/hoodcmo.rsi
sprite: _DV/Clothing/Head/Hoods/Coat/hoodcmo.rsi # DeltaV - Resprite

- type: entity
parent: ClothingHeadHatHoodWinterBase
Expand Down Expand Up @@ -402,9 +402,9 @@
name: medic coat hood
components:
- type: Sprite
sprite: Clothing/Head/Hoods/Coat/hoodmed.rsi
sprite: _DV/Clothing/Head/Hoods/Coat/hoodmed.rsi # DeltaV - Resprite
- type: Clothing
sprite: Clothing/Head/Hoods/Coat/hoodmed.rsi
sprite: _DV/Clothing/Head/Hoods/Coat/hoodmed.rsi # DeltaV - Resprite

- type: entity
parent: ClothingHeadHatHoodWinterBase
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/OuterClothing/misc.yml
Original file line number Diff line number Diff line change
Expand Up @@ -263,9 +263,9 @@
description: Made from the wool of slaughtered baby lambs. The cruelty makes it softer.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Misc/hospitalgown.rsi
sprite: _DV/Clothing/OuterClothing/Misc/hospitalgown.rsi # DeltaV - Resprite
- type: Clothing
sprite: Clothing/OuterClothing/Misc/hospitalgown.rsi
sprite: _DV/Clothing/OuterClothing/Misc/hospitalgown.rsi # DeltaV - Resprite
- type: Tag # DeltaV: tank harnesses can be used for surgery
tags:
- PermissibleForSurgery
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Original file line number Diff line number Diff line change
Expand Up @@ -172,10 +172,10 @@
name: chief medical officer's winter coat
components:
- type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coatcmo.rsi
sprite: _DV/Clothing/OuterClothing/WinterCoats/cmo.rsi # DeltaV - Recolor to match department color
- type: Item
- type: Clothing
sprite: Clothing/OuterClothing/WinterCoats/coatcmo.rsi
sprite: _DV/Clothing/OuterClothing/WinterCoats/cmo.rsi # DeltaV - Recolor to match department color
- type: Armor
modifiers:
coefficients:
Expand Down Expand Up @@ -325,10 +325,10 @@
name: medical winter coat
components:
- type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coatmed.rsi
sprite: _DV/Clothing/OuterClothing/WinterCoats/medical.rsi # DeltaV - Recolor to match department color
- type: Item
- type: Clothing
sprite: Clothing/OuterClothing/WinterCoats/coatmed.rsi
sprite: _DV/Clothing/OuterClothing/WinterCoats/medical.rsi # DeltaV - Recolor to match department color
- type: Armor
modifiers:
coefficients:
Expand Down
4 changes: 2 additions & 2 deletions Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
Original file line number Diff line number Diff line change
Expand Up @@ -136,9 +136,9 @@
name: medical winter boots
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/winterbootsmed.rsi
sprite: _DV/Clothing/Shoes/Boots/winterbootsmed.rsi # Delta V - Recolor to match department color
- type: Clothing
sprite: Clothing/Shoes/Boots/winterbootsmed.rsi
sprite: _DV/Clothing/Shoes/Boots/winterbootsmed.rsi # Delta V - Recolor to match department color

- type: entity
parent: ClothingShoesBaseWinterBoots
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Original file line number Diff line number Diff line change
Expand Up @@ -115,9 +115,9 @@
description: It's a jumpskirt worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/cmo.rsi
sprite: _DV/Clothing/Uniforms/Jumpskirt/cmo.rsi # DeltaV - Resprite
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/cmo.rsi
sprite: _DV/Clothing/Uniforms/Jumpskirt/cmo.rsi # DeltaV - Resprite

- type: entity
parent: ClothingUniformSkirtBase
Expand Down
32 changes: 32 additions & 0 deletions Resources/Prototypes/_DV/Entities/Clothing/Head/hats.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretMedical
name: medical beret
description: A light blue beret with a white cross.
components:
- type: Sprite
sprite: _DV/Clothing/Head/Hats/beret_medical.rsi
- type: Clothing
sprite: _DV/Clothing/Head/Hats/beret_medical.rsi

- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretSeniorChemistry
name: chemist senior beret
description: A white beret with blue and orange accents, a sign of skill and prestige within the chemistry lab.
components:
- type: Sprite
sprite: _DV/Clothing/Head/Hats/beret_senior_chemist.rsi
- type: Clothing
sprite: _DV/Clothing/Head/Hats/beret_senior_chemist.rsi

- type: entity
parent: ClothingHeadBase
id: ClothingHeadHatBeretParamedic
name: paramedic beret
description: A dark blue beret with a white cross.
components:
- type: Sprite
sprite: _DV/Clothing/Head/Hats/beret_paramedic.rsi
- type: Clothing
sprite: _DV/Clothing/Head/Hats/beret_paramedic.rsi
25 changes: 25 additions & 0 deletions Resources/Prototypes/_DV/Entities/Clothing/Neck/cloaks.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
- type: entity
parent: ClothingNeckBase
id: ClothingNeckCMOOverShoulder
name: chief medical officer's over the shoulder coat
description: A coat for chief medical officers who know how to wear a coat but choose to otherwise as a power move.
components:
- type: Sprite
sprite: _DV/Clothing/Neck/Cloaks/cmo_over_shoulder.rsi
- type: Clothing
sprite: _DV/Clothing/Neck/Cloaks/cmo_over_shoulder.rsi
- type: StealTarget
stealGroup: HeadCloak

- type: entity
parent: ClothingNeckBase
id: ClothingNeckCMOShawl
name: chief medical officer's shawl
description: A shawl with a shoulder epaulette fitting of a chief medical officer who wants to stay warm yet professional.
components:
- type: Sprite
sprite: _DV/Clothing/Neck/Cloaks/cmo_shawl.rsi
- type: Clothing
sprite: _DV/Clothing/Neck/Cloaks/cmo_shawl.rsi
- type: StealTarget
stealGroup: HeadCloak
155 changes: 155 additions & 0 deletions Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/coats.yml
Original file line number Diff line number Diff line change
@@ -0,0 +1,155 @@
# Medical
## Lab coats

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatLabMedical
name: medical lab coat
description: A light blue accented lab coat for protecting against minor chemical spills.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/medical_lab.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/medical_lab.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatLabSeniorChemist
name: senior chemistry lab coat
description: A lab coat that protects against minor chemical spills. Has orange sleeves and an light blue waist trim.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/chemistry_senior_lab.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/chemistry_senior_lab.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatLabCybersun
name: cybersun lab coat
description: A lab coat that you probably should not rep but the black with orange accent looks too tempting.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/cybersun_lab.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/cybersun_lab.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75

- type: entity
parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatLabCybersun]
id: ClothingOuterCoatLabCybersunOpened
name: cybersun lab coat

## long lab coats (inspired by OmuStation)

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatLabLong
name: long lab coat
description: A lab coat for protecting against minor chemical spills. This one is long.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/long_lab.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/long_lab.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75

- type: entity
parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatLabLong]
id: ClothingOuterCoatLabLongOpened
name: long lab coat

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatLabLongMedical
name: medical long lab coat
description: A lab coat for medical personnel with light blue accents. This one is long.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/medical_long_lab.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/medical_long_lab.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75

- type: entity
parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatLabLongMedical]
id: ClothingOuterCoatLabLongMedicalOpened
name: medical long lab coat

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatLabLongChemist
name: chemistry long lab coat
description: A lab coat for medical personnel with bright orange accents. This one is long.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/chemistry_long_lab.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/chemistry_long_lab.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75

- type: entity
parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatLabLongChemist]
id: ClothingOuterCoatLabLongChemistOpened
name: chemistry long lab coat

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatLabLongCMO
name: chief medical officer's long lab coat
description: A Nanotrasen blue long lab coat with green accents, designed for chief medical officers.
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/cmo_long_lab.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/cmo_long_lab.rsi
- type: Armor
modifiers:
coefficients:
Caustic: 0.75

- type: entity
parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatLabLongCMO]
id: ClothingOuterCoatLabLongCMOOpened
name: chief medical officer's long lab coat

## Paramedic

- type: entity
parent: ClothingOuterStorageFoldableBase
id: ClothingOuterCoatParamedicJacket
name: paramedics jacket
description: A stylish dark blue jacket decorated with white stripes and cross. Nine out of ten paramedic recommend "Do Not Revive."
components:
- type: Sprite
sprite: _DV/Clothing/OuterClothing/Coats/paramedic.rsi
- type: Clothing
sprite: _DV/Clothing/OuterClothing/Coats/paramedic.rsi
- type: TemperatureProtection
coolingCoefficient: 0.1
heatingCoefficient: 1.1

- type: entity
parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatParamedicJacket]
id: ClothingOuterCoatParamedicJacketOpened
name: paramedic jacket
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