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Valheim Dedicated Server

WindowsGSH Status Module version Requires WindowsGSH Licence

This module installs, configures, starts, stops, monitors, imports, and backs up a Valheim dedicated server.

Status

NEEDS LIVE TEST. Current official launch options, optional PlayFab crossplay, adjacent ports, and module-local saves are implemented. Joining, discovery, graceful stop, and restore still need live testing.

Installation

WindowsGSH anonymously installs Steam app 896660 and launches valheim_server.exe. Import Valheim.mod, add a server, install, configure, and start it.

Import an existing server

Import accepts a direct installation or WindowsGSM root containing serverfiles. Preview verifies the executable and reads supported arguments from start_headless_server.bat. Existing saves outside WindowsGSHData are intentionally not guessed or moved: copy the vendor save directory into the managed data folder before adopting, or start a new world. Preview never changes the source.

Configuration

WindowsGSH builds the command line from server/world name, password, public visibility, base port, automatic-save settings, and the crossplay choice. Saves, permission lists, and automatic backups use WindowsGSHData; logs use WindowsGSHData\server.log. Additional arguments are trusted raw text.

Networking

Mode Ports Protocol Exposure
Steam backend (Crossplay off) 2456-2457 UDP Forward both; eligible for opt-in UPnP.
PlayFab (Crossplay on) 2456-2457 locally UDP Relay-backed; router forwarding is not required.

The host currently cannot conditionally suppress UPnP declarations, so leave automatic forwarding off for crossplay-only servers. Crossplay supports join codes and other platforms but does not allow loopback/local-IP connections.

Query, console, and administration

Status remains process-based until current Steam-backend A2S/player counts are captured. No RCON or GSLT is claimed. Administration uses adminlist.txt, bannedlist.txt, and permittedlist.txt under the save directory plus the in-game console.

Files and backups

Purpose Path
Executable valheim_server.exe
Worlds, permissions, automatic backups WindowsGSHData
Log WindowsGSHData\server.log

Known limitations

  • Existing vendor-profile saves require an explicit copy into WindowsGSHData.
  • Conditional UPnP suppression for PlayFab is not available in the host yet.
  • Query/player counts and graceful shutdown are not live-certified.
  • The vendor command line contains the password; protect process/config diagnostics.

Beta verification checklist

  • Test fresh install, Steam-only join/discovery, UDP 2456-2457, and UPnP.
  • Test PlayFab joining from Steam and another platform, join codes, and no-forwarding operation.
  • Import direct and WindowsGSM layouts using Copy and Adopt; migrate an existing world explicitly.
  • Test password/public settings, automatic saves/backups, Stop, app exit, session ending, reattachment, update, Verify Files, backup, and restore.

Support

Report issues at https://github.com/WindowsGSH/WindowsGSH.Valheim with versions and redacted diagnostics.

Support development

If you like the work I do and would like to support continued WindowsGSH and module development, you can contribute here:

Trust and source

Modules run with WindowsGSH's permissions. Review the manifest, C# source, SECURITY.md, and THIRD_PARTY_NOTICES.md. Behavior follows Valheim's official dedicated-server guide.

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