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Xget7
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Reuse local iOS builds and cancel superseded PR checks (#7)
splatkit-engine
#28:
Commit
9532e2d
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55s
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Release Android and iOS as 0.1.0-beta.1
splatkit-engine
#27:
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1m 23s
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Own each Vulkan shader module for the pipeline build that uses it
splatkit-engine
#26:
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ffded1c
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1m 13s
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1m 13s
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Ignore clangd's index cache
splatkit-engine
#25:
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Describe what three splat-core tests guard instead of what used to break
splatkit-engine
#24:
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Split the Metal frame into encode steps committed in dependency order
splatkit-engine
#23:
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eafedae
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Render the offline LOD fixture at a given drawable size and error target
splatkit-engine
#22:
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Revert the error-ranked LOD capacity guard on Metal and Vulkan
splatkit-engine
#21:
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Render the offline LOD fixture from a logged walk pose
splatkit-engine
#20:
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1m 11s
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1m 11s
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Mirror the tip of main, not the commit that queued the run
splatkit-engine
#19:
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Add revisioned camera requests to the shared engine
splatkit-engine
#18:
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Record the SDK orbit on a physical iPhone
splatkit-engine
#17:
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Orbit the camera around an anchor in the shared engine
splatkit-engine
#16:
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1m 41s
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Say what loadWorld reads on the splatkit-ios front page
splatkit-engine
#15:
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Update README.md
splatkit-engine
#14:
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1m 16s
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Add version badges and drop the interpunct separator
splatkit-engine
#13:
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Backfill the changelogs and fix the release flag and example warnings
splatkit-engine
#12:
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Pin the iOS alpha.5 XCFramework and target Android alpha09
splatkit-engine
#11:
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Fail fast when the release gate cannot read workflow runs
splatkit-engine
#10:
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Merge pull request #4 from Xget7/release-automation
splatkit-engine
#9:
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Release SwiftPM alpha 4 with host-driven navigation
splatkit-engine
#8:
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Release SwiftPM alpha 3 with the render policy
splatkit-engine
#7:
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c3ea57a
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Render policy and device capabilities for SplatMetalView (#1)
splatkit-engine
#6:
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Render policy and device capabilities for SplatMetalView
splatkit-engine
#5:
Pull request
#1
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51s
render-policy
render-policy
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Release verified SwiftPM alpha 2
splatkit-engine
#4:
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