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Make the BC3 shaders compatible with GLSL ES version 310
- #12
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nanley
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Make the BC3 shaders compatible with GLSL ES version 310
#12
nanley
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darksylinc/betsy:master
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Commits on Oct 26, 2022
Conditionally disable the const keyword in the BC3 shaders
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Commits on Nov 10, 2022
Make the params uniform in the BC4 shader uint2
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Avoid implicit data type conversions in the BC3 shaders
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Use constructors for array initialization in the BC1 shader
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Add precision qualifiers to the BC3 shaders
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Add PFG_RGBA16_UINT to the PixelFormat enum
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Output to an rgba16ui image for the BC1 and BC4 shaders
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Set the version of the BC3 shaders to 310 es
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