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Game loop and scene management
Javier Torrente edited this page Feb 12, 2014
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Scenes can be accessed through the GameLoop object.
The GameLoopobject represents the main controller of the game engine. It is injected to every EngineObject instantiated by the Assets factory (EngineObjects should always be created through a factory, the use of "new" is discouraged).
We can access the current scene, for example, using GameLoop in any object extending EngineObject:
gameLoop.getCurrentScene();eAdventure - eUCM research group
- Setting up a Development Environment
- Contributing Guidelines
- Build Process
- Project structure
- Schema
-
Engine
- Files paths and FileResolver
- Binding Schema elements with Engine elements
- Managing the game view through Layers
- Game loop and scene management
- IO
- File Resolver
- Assets: Converting schema objects to engine objects
- Engine Objects
- Actors
- Effects
- Testing the engine
- Editor
- Remote communication
- Release Process
- Other documentation