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This repository was archived by the owner on Dec 20, 2019. It is now read-only.
Ángel Serrano edited this page Dec 4, 2013 · 2 revisions

Skins define the appearance of the eAdventure editor interface (named "themes" in other applications), and are entirely based in libgdx Skins.

The default skins are located in assets/skins folder, and the raw sources resources to generate skins are loacted in assets/skins-raw.

To update skins and process resources in assets/skins-raw to transform it in a functional Skin in assets/skins, you can execute the following maven task:

mvn install -pl :build-tools -Pgenerate-skin

In code, you can access to the current editor Skin via:

EAdEngine.assets.getSkin();

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