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118 changes: 0 additions & 118 deletions .github/workflows/ci.yml

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1 change: 0 additions & 1 deletion .gitignore
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# --- Rust / Cargo ---
target/
Cargo.lock

# --- OS Specific ---
.DS_Store
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6 changes: 0 additions & 6 deletions LICENSE

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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -8,7 +8,7 @@ A top-down 3D space MMO built on the Aetheris engine — Newtonian physics, cont

**Void Rush** is the flagship demonstration of the Aetheris engine's capabilities. It pushes the boundaries of browser-native multiplayer by simulating a persistent universe where thousands of players interact in real-time. Every ship's thruster follows Newtonian laws, every asteroid is a destructible entity, and every trade route is contested in a living, player-driven economy.

> **[Read the Game Design Document](VOID_RUSH_GDD.md)** — ship classes, weapons, economy loops, and world architecture.
> **[Read the Game Design Document](docs/VOID_RUSH_GDD.md)** — ship classes, weapons, economy loops, and world architecture.
>
> 🚀 **Latest Milestone:** **Wireframe Debug Renderer (M1011) functional!** Replaced placeholder overlays with a high-performance in-canvas debug pass.

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## Documentation Entry Points

- **[VOID_RUSH_GDD.md](VOID_RUSH_GDD.md):** Master game design document.
- **[THEME_WORLD_DESIGN.md](THEME_WORLD_DESIGN.md):** Visual identity and environmental rules.
- **[VOID_RUSH_GDD.md](docs/VOID_RUSH_GDD.md):** Master game design document.
- **[THEME_WORLD_DESIGN.md](docs/THEME_WORLD_DESIGN.md):** Visual identity and environmental rules.
- **[ECS_DESIGN.md](docs/ECS_DESIGN.md):** Entity-Component-System layout for world entities.

## Design Philosophy
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2 changes: 0 additions & 2 deletions clippy.toml

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45 changes: 0 additions & 45 deletions deny.toml

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31 changes: 0 additions & 31 deletions justfile

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